diff options
author | 2013-03-26 15:05:58 -0700 | |
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committer | 2013-03-26 15:25:07 -0700 | |
commit | 96885eb480c5e0526fe2f77d30f6e551f3f3ceab (patch) | |
tree | 17bee5ff04c63bf1415696b02374c60e584a0542 /libs/hwui/Layer.cpp | |
parent | 7c566bf3e4a10d74588b3e92ea3f6af310930f37 (diff) |
Avoid multiple font cache texture uploads
Bug #8378964
This change defers drawing into layers until after the renderer for FBO0
is ready to draw. At that point, all the precaching is done which means
all glyphs can be uploaded at once in the font caches.
Change-Id: Ie1f7a7ff30f76f06fb3dbc72c7d05e66207d1ecb
Diffstat (limited to 'libs/hwui/Layer.cpp')
-rw-r--r-- | libs/hwui/Layer.cpp | 47 |
1 files changed, 45 insertions, 2 deletions
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp index 1899002004c4..2998535c9916 100644 --- a/libs/hwui/Layer.cpp +++ b/libs/hwui/Layer.cpp @@ -18,6 +18,8 @@ #include <utils/Log.h> +#include "DisplayList.h" +#include "DeferredDisplayList.h" #include "Layer.h" #include "LayerRenderer.h" #include "OpenGLRenderer.h" @@ -43,15 +45,18 @@ Layer::Layer(const uint32_t layerWidth, const uint32_t layerHeight) { fbo = 0; stencil = NULL; debugDrawUpdate = false; + deferredList = NULL; Caches::getInstance().resourceCache.incrementRefcount(this); } Layer::~Layer() { - if (mesh) delete mesh; - if (meshIndices) delete meshIndices; if (colorFilter) Caches::getInstance().resourceCache.decrementRefcount(colorFilter); removeFbo(); deleteTexture(); + + delete[] mesh; + delete[] meshIndices; + delete deferredList; } uint32_t Layer::computeIdealWidth(uint32_t layerWidth) { @@ -133,5 +138,43 @@ void Layer::setColorFilter(SkiaColorFilter* filter) { } } +void Layer::defer() { + if (!deferredList) { + deferredList = new DeferredDisplayList; + } + DeferStateStruct deferredState(*deferredList, *renderer, + DisplayList::kReplayFlag_ClipChildren); + + const float width = layer.getWidth(); + const float height = layer.getHeight(); + + if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 && + dirtyRect.right >= width && dirtyRect.bottom >= height)) { + dirtyRect.set(0, 0, width, height); + } + + renderer->initViewport(width, height); + renderer->setupFrameState(dirtyRect.left, dirtyRect.top, + dirtyRect.right, dirtyRect.bottom, !isBlend()); + + displayList->defer(deferredState, 0); +} + +void Layer::flush() { + if (deferredList && !deferredList->isEmpty()) { + renderer->setViewport(layer.getWidth(), layer.getHeight()); + renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, + !isBlend()); + + deferredList->flush(*renderer, dirtyRect); + + renderer->finish(); + renderer = NULL; + + dirtyRect.setEmpty(); + deferredList->clear(); + } +} + }; // namespace uirenderer }; // namespace android |