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author Romain Guy <romainguy@google.com> 2013-03-26 15:05:58 -0700
committer Romain Guy <romainguy@google.com> 2013-03-26 15:25:07 -0700
commit96885eb480c5e0526fe2f77d30f6e551f3f3ceab (patch)
tree17bee5ff04c63bf1415696b02374c60e584a0542 /libs/hwui/Layer.cpp
parent7c566bf3e4a10d74588b3e92ea3f6af310930f37 (diff)
Avoid multiple font cache texture uploads
Bug #8378964 This change defers drawing into layers until after the renderer for FBO0 is ready to draw. At that point, all the precaching is done which means all glyphs can be uploaded at once in the font caches. Change-Id: Ie1f7a7ff30f76f06fb3dbc72c7d05e66207d1ecb
Diffstat (limited to 'libs/hwui/Layer.cpp')
-rw-r--r--libs/hwui/Layer.cpp47
1 files changed, 45 insertions, 2 deletions
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 1899002004c4..2998535c9916 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -18,6 +18,8 @@
#include <utils/Log.h>
+#include "DisplayList.h"
+#include "DeferredDisplayList.h"
#include "Layer.h"
#include "LayerRenderer.h"
#include "OpenGLRenderer.h"
@@ -43,15 +45,18 @@ Layer::Layer(const uint32_t layerWidth, const uint32_t layerHeight) {
fbo = 0;
stencil = NULL;
debugDrawUpdate = false;
+ deferredList = NULL;
Caches::getInstance().resourceCache.incrementRefcount(this);
}
Layer::~Layer() {
- if (mesh) delete mesh;
- if (meshIndices) delete meshIndices;
if (colorFilter) Caches::getInstance().resourceCache.decrementRefcount(colorFilter);
removeFbo();
deleteTexture();
+
+ delete[] mesh;
+ delete[] meshIndices;
+ delete deferredList;
}
uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
@@ -133,5 +138,43 @@ void Layer::setColorFilter(SkiaColorFilter* filter) {
}
}
+void Layer::defer() {
+ if (!deferredList) {
+ deferredList = new DeferredDisplayList;
+ }
+ DeferStateStruct deferredState(*deferredList, *renderer,
+ DisplayList::kReplayFlag_ClipChildren);
+
+ const float width = layer.getWidth();
+ const float height = layer.getHeight();
+
+ if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 &&
+ dirtyRect.right >= width && dirtyRect.bottom >= height)) {
+ dirtyRect.set(0, 0, width, height);
+ }
+
+ renderer->initViewport(width, height);
+ renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
+ dirtyRect.right, dirtyRect.bottom, !isBlend());
+
+ displayList->defer(deferredState, 0);
+}
+
+void Layer::flush() {
+ if (deferredList && !deferredList->isEmpty()) {
+ renderer->setViewport(layer.getWidth(), layer.getHeight());
+ renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
+ !isBlend());
+
+ deferredList->flush(*renderer, dirtyRect);
+
+ renderer->finish();
+ renderer = NULL;
+
+ dirtyRect.setEmpty();
+ deferredList->clear();
+ }
+}
+
}; // namespace uirenderer
}; // namespace android