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author Romain Guy <romainguy@google.com> 2013-01-15 18:51:42 -0800
committer Romain Guy <romainguy@google.com> 2013-01-17 15:39:31 -0800
commit8ce00301a023eecaeb8891ce906f67b513ebb42a (patch)
tree3b14c80a49cbec537aad39aa4bb266cac41102f7 /libs/hwui/Layer.cpp
parent0f8d155363c361199a9d9aa5dcdbc4088990f893 (diff)
Implement clipRect with a transform, clipRegion & clipPath
Bug #7146141 When non-rectangular clipping occurs in a layer the render buffer used as the stencil buffer is not cached. If this happens on a View's hardware layer the render buffer will live for as long as the layer is bound to the view. When a stencil buffer is required because of a call to Canvas.saveLayer() it will be allocated on every frame. A future change will address this problem. If "show GPU overdraw" is enabled, non-rectangular clips are not supported anymore and we fall back to rectangular clips instead. This is a limitation imposed by OpenGL ES that cannot be worked around at this time. This change also improves the Matrix4 implementation to easily detect when a rect remains a rect after transform. Change-Id: I0e69fb901792d38bc0c4ca1bf9fdb02d7db415b9
Diffstat (limited to 'libs/hwui/Layer.cpp')
-rw-r--r--libs/hwui/Layer.cpp20
1 files changed, 16 insertions, 4 deletions
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index ee1d391daab5..1d85b704e5ad 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -41,6 +41,7 @@ Layer::Layer(const uint32_t layerWidth, const uint32_t layerHeight) {
renderer = NULL;
displayList = NULL;
fbo = 0;
+ stencil = 0;
debugDrawUpdate = false;
Caches::getInstance().resourceCache.incrementRefcount(this);
}
@@ -53,9 +54,22 @@ Layer::~Layer() {
deleteTexture();
}
-void Layer::removeFbo() {
+void Layer::removeFbo(bool flush) {
+ if (stencil) {
+ // TODO: recycle & cache instead of simply deleting
+ GLuint previousFbo;
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
+ if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+ if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
+
+ glDeleteRenderbuffers(1, &stencil);
+ stencil = 0;
+ }
+
if (fbo) {
- LayerRenderer::flushLayer(this);
+ if (flush) LayerRenderer::flushLayer(this);
+ // If put fails the cache will delete the FBO
Caches::getInstance().fboCache.put(fbo);
fbo = 0;
}
@@ -75,7 +89,5 @@ void Layer::setColorFilter(SkiaColorFilter* filter) {
}
}
-
-
}; // namespace uirenderer
}; // namespace android