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author John Reck <jreck@google.com> 2016-01-20 11:09:53 -0800
committer John Reck <jreck@google.com> 2016-01-20 13:16:24 -0800
commit2de7771740ee08fcaff638ec6b2e460bb72fff04 (patch)
treef175efd66cc7f81481bb61f398c3ef2041f72919 /libs/hwui/Layer.cpp
parent8020313d05f22dc1f8a7a182e6da134db17761ec (diff)
Normalize GL_UNPACK_ALIGNMENT
Several places were setting GL_UNPACK_ALIGNMENT unneccessarily, whereas other places were assuming an unpack alignment of 1. Since we never actually do explicit row-alignment, set GL_UNPACK_ALIGNMENT to 1 at context creation time and never change it Bug: 26584230 Also turns on aggressive glGetError checking to better catch potential problem zones Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
Diffstat (limited to 'libs/hwui/Layer.cpp')
-rw-r--r--libs/hwui/Layer.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 83692664d76f..114347d94357 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -207,7 +207,6 @@ void Layer::allocateTexture() {
#endif
if (texture.mId) {
texture.updateSize(getWidth(), getHeight(), GL_RGBA);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}