diff options
| author | 2016-01-20 11:09:53 -0800 | |
|---|---|---|
| committer | 2016-01-20 13:16:24 -0800 | |
| commit | 2de7771740ee08fcaff638ec6b2e460bb72fff04 (patch) | |
| tree | f175efd66cc7f81481bb61f398c3ef2041f72919 /libs/hwui/Layer.cpp | |
| parent | 8020313d05f22dc1f8a7a182e6da134db17761ec (diff) | |
Normalize GL_UNPACK_ALIGNMENT
Several places were setting GL_UNPACK_ALIGNMENT
unneccessarily, whereas other places were assuming an
unpack alignment of 1. Since we never actually
do explicit row-alignment, set GL_UNPACK_ALIGNMENT
to 1 at context creation time and never change it
Bug: 26584230
Also turns on aggressive glGetError checking to
better catch potential problem zones
Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
Diffstat (limited to 'libs/hwui/Layer.cpp')
| -rw-r--r-- | libs/hwui/Layer.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp index 83692664d76f..114347d94357 100644 --- a/libs/hwui/Layer.cpp +++ b/libs/hwui/Layer.cpp @@ -207,7 +207,6 @@ void Layer::allocateTexture() { #endif if (texture.mId) { texture.updateSize(getWidth(), getHeight(), GL_RGBA); - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } |