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author Chris Craik <ccraik@google.com> 2015-04-03 09:37:49 -0700
committer Chris Craik <ccraik@google.com> 2015-04-03 13:01:18 -0700
commit828407356dd5c34a3e441604aaf895cbec7c7e66 (patch)
tree95f818ed2f79f01e16a38ade4fe461b89de95cca /libs/hwui/GlopBuilder.cpp
parent095d99904579a5231d974a2447661c10a8eb621b (diff)
Delete pre-glop path
bug:19014311 Change-Id: I06376b6f625455892d8eafe2727b78025a64c4bf
Diffstat (limited to 'libs/hwui/GlopBuilder.cpp')
-rw-r--r--libs/hwui/GlopBuilder.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp
index 0a46014a9f7d..9ca6bc635338 100644
--- a/libs/hwui/GlopBuilder.cpp
+++ b/libs/hwui/GlopBuilder.cpp
@@ -586,6 +586,12 @@ void GlopBuilder::build() {
mDescription.hasColors = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::kColor;
mDescription.hasVertexAlpha = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::kAlpha;
+ // Enable debug highlight when what we're about to draw is tested against
+ // the stencil buffer and if stencil highlight debugging is on
+ mDescription.hasDebugHighlight = !mCaches.debugOverdraw
+ && mCaches.debugStencilClip == Caches::kStencilShowHighlight
+ && mRenderState.stencil().isTestEnabled();
+
// serialize shader info into ShaderData
GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
SkiaShader::store(mCaches, mShader, mOutGlop->transform.modelView,