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author Shawn Lee <syeonlee@google.com> 2024-03-07 14:51:55 -0800
committer Shawn Lee <syeonlee@google.com> 2024-03-07 23:07:38 +0000
commitfada1c560dee482be330099532fdfd8eac7afd17 (patch)
tree2ba3434fc79d57154089c17a25970e139c78dc55 /libs/hwui/FrameInfoVisualizer.cpp
parent0104e4148431a78164970328bc61bb5f4cc84a4d (diff)
Set LeaveOpenOnKeyguardHide to false when bouncer is canceled
We were setting StatusBarStateController.mLeaveOpenOnKeyguardHide to true when launching bouncer when unlock is needed to access full Shade, but not setting it to false if the bouncer was canceled. This left us in a state where dismissing the bouncer another way would not make the Shade collapse, leaving it in a broken state after unlock. Bug: 319549913 Test: added unit test Flag: NONE Change-Id: Iad7d63ed18fd2d9b7f236086e43c35e6bd9bb112
Diffstat (limited to 'libs/hwui/FrameInfoVisualizer.cpp')
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