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| author | 2023-11-08 16:50:20 -0800 | |
|---|---|---|
| committer | 2023-11-08 16:50:20 -0800 | |
| commit | efc3c1a4b875d21f294885590e954b0e4c72fe89 (patch) | |
| tree | ca5b3f2cbfd735109726e494d956b360c5c97382 /libs/hwui/FrameInfoVisualizer.cpp | |
| parent | 66c0d06e0c57f00f57d846e17ab02ad3ced61820 (diff) | |
Fix clean-up order when player crashes
If the player crashes, its binder death will trigger some clean-up.
There was a bug in the clean-up code though since the clean-up
routines on these objects can also remove themselves from the iterating
list. This reverses the iteration order.
Bug: 304929146
Test: crash sysui with >1 queued transitions
Change-Id: Icbee54a6f72ee110216fc11ea88b8ef93e3a9c0e
Diffstat (limited to 'libs/hwui/FrameInfoVisualizer.cpp')
0 files changed, 0 insertions, 0 deletions