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author Evan Rosky <erosky@google.com> 2023-11-08 16:50:20 -0800
committer Evan Rosky <erosky@google.com> 2023-11-08 16:50:20 -0800
commitefc3c1a4b875d21f294885590e954b0e4c72fe89 (patch)
treeca5b3f2cbfd735109726e494d956b360c5c97382 /libs/hwui/FrameInfoVisualizer.cpp
parent66c0d06e0c57f00f57d846e17ab02ad3ced61820 (diff)
Fix clean-up order when player crashes
If the player crashes, its binder death will trigger some clean-up. There was a bug in the clean-up code though since the clean-up routines on these objects can also remove themselves from the iterating list. This reverses the iteration order. Bug: 304929146 Test: crash sysui with >1 queued transitions Change-Id: Icbee54a6f72ee110216fc11ea88b8ef93e3a9c0e
Diffstat (limited to 'libs/hwui/FrameInfoVisualizer.cpp')
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