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| author | 2023-10-18 14:30:09 +0000 | |
|---|---|---|
| committer | 2023-10-24 09:46:22 +0000 | |
| commit | 20f85cbadd597a513bb4323b871a684a2433573d (patch) | |
| tree | d8c71939b3027179b6dbbba7905f7448baaa25cf /libs/hwui/FrameInfoVisualizer.cpp | |
| parent | 08a4f97fcd075dac9d944b2557a1747224c8aafa (diff) | |
Improvements for stopping animations in SceneGestureHandler
The following improvements have been made:
- on onDragStarted(): When a new transition begins, the current
animation is stopped and the current drag offset is immediately obtained.
- New log: If the transition is a generic TransitionState.Transition, a
log is added, since it is not fully supported at the moment.
- on onDragStopped(): An animation has been added when the animation is
stopped when the state is TransitionState.Transition.
- on animateOffset(): animateOffset no longer waits for the coroutine to
complete to reset the isAnimatingOffset state.
Test: atest SceneGestureHandlerTest
Bug: 291025415
Change-Id: I3d04ea2a2c822a2b17b377046d43a31757dcbd19
Diffstat (limited to 'libs/hwui/FrameInfoVisualizer.cpp')
0 files changed, 0 insertions, 0 deletions