diff options
author | 2016-01-07 13:49:26 -0800 | |
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committer | 2016-02-02 15:04:01 -0800 | |
commit | f276acd98457bcaabc9e79a17a736b3b484f005e (patch) | |
tree | b9efee10194c520b09a4813f7b8074be9a2f99c8 /libs/hwui/FrameBuilder.cpp | |
parent | 650e3b70e4aa2fa9acf2f9c6ce211c4b46862c15 (diff) |
VectorDrawable native rendering - Step 4 of MANY
This CL runs VectorDrawable animation on RenderThread. The changes in this CL
include:
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
on RenderThread, all the property changes on VD can be reflected on the screen.
TODO:
- Implement reverse and reset for AVD.
Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
Diffstat (limited to 'libs/hwui/FrameBuilder.cpp')
-rw-r--r-- | libs/hwui/FrameBuilder.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/libs/hwui/FrameBuilder.cpp b/libs/hwui/FrameBuilder.cpp index a45721249542..4740e1f13bda 100644 --- a/libs/hwui/FrameBuilder.cpp +++ b/libs/hwui/FrameBuilder.cpp @@ -19,6 +19,7 @@ #include "Canvas.h" #include "LayerUpdateQueue.h" #include "RenderNode.h" +#include "VectorDrawable.h" #include "renderstate/OffscreenBufferPool.h" #include "utils/FatVector.h" #include "utils/PaintUtils.h" @@ -534,6 +535,18 @@ void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) { currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap); } +void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) { + const SkBitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty(); + SkPaint* paint = op.vectorDrawable->getPaint(); + const BitmapRectOp* resolvedOp = new (mAllocator) BitmapRectOp(op.unmappedBounds, + op.localMatrix, + op.localClip, + paint, + &bitmap, + Rect(bitmap.width(), bitmap.height())); + deferBitmapRectOp(*resolvedOp); +} + void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) { // allocate a temporary oval op (with mAllocator, so it persists until render), so the // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple. |