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author Chris Craik <ccraik@google.com> 2016-02-03 19:45:06 -0800
committer Chris Craik <ccraik@google.com> 2016-02-03 20:09:00 -0800
commit7fc1b0349bc2ac8c880120dc5611f703faa7f06f (patch)
tree6eb28dc729ca8fcecc3be81bffb27828e32052e9 /libs/hwui/FrameBuilder.cpp
parentd38308e4d0599836f9c5446ba9d6edbc0713c428 (diff)
Fix ripple clipping + quick rejection
bug:26524690 Don't intersect the first clip with the viewport. Instead, the first clip op should always be a replace op. Additionally, only quick reject nodes that clip to bounds, since some nodes (like ripples) draw outside their own bounds. Change-Id: I96a52029f360328aba19af7349888cc0a026b5b1
Diffstat (limited to 'libs/hwui/FrameBuilder.cpp')
-rw-r--r--libs/hwui/FrameBuilder.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/libs/hwui/FrameBuilder.cpp b/libs/hwui/FrameBuilder.cpp
index a45721249542..1c765f65eb8f 100644
--- a/libs/hwui/FrameBuilder.cpp
+++ b/libs/hwui/FrameBuilder.cpp
@@ -208,7 +208,9 @@ void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
}
- if (!mCanvasState.quickRejectConservative(0, 0, width, height)) {
+ bool quickRejected = properties.getClipToBounds()
+ && mCanvasState.quickRejectConservative(0, 0, width, height);
+ if (!quickRejected) {
// not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
if (node.getLayer()) {
// HW layer