diff options
| author | 2013-06-25 14:25:17 -0700 | |
|---|---|---|
| committer | 2013-07-31 15:50:47 -0700 | |
| commit | 1e546815bbb736c50679a8aefc25f48561026fc5 (patch) | |
| tree | 11a3b7106638c123d052d50ce3e2a1757e004cb4 /libs/hwui/FontRenderer.h | |
| parent | 3a6f25512c0a682b10961a5a7428e3393ffb0b75 (diff) | |
Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts)
Quite a few things going on in this commit:
- Enable bitmap strikes by default in Paint objects.
The SkPaint parameter that enables bitmap strikes was not previously
included in DEFAULT_PAINT_FLAGS. This effectively disabled bitmap
fonts. Oops! It's for the best, though, as additional work was needed
in Skia to make bitmap fonts work anyway.
- Complain if TEXTURE_BORDER_SIZE is not 1.
Our glyph cache code does not currently handle any value other than 1
here, including zero. I've added a little C preprocessor check to
prevent future engineers (including especially future-me) from
thinking that they can change this value without updating the related
code.
- Add GL_RGBA support to hwui's FontRenderer and friends
This also happened to involve some refactoring for convenience and
cleanliness.
Bug: 9577689
Change-Id: I0abd1e5a0d6623106247fb6421787e2c2f2ea19c
Diffstat (limited to 'libs/hwui/FontRenderer.h')
| -rw-r--r-- | libs/hwui/FontRenderer.h | 50 |
1 files changed, 44 insertions, 6 deletions
diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h index c1072ed5f80b..aca47b426f13 100644 --- a/libs/hwui/FontRenderer.h +++ b/libs/hwui/FontRenderer.h @@ -17,6 +17,7 @@ #ifndef ANDROID_HWUI_FONT_RENDERER_H #define ANDROID_HWUI_FONT_RENDERER_H +#include <utils/Functor.h> #include <utils/LruCache.h> #include <utils/Vector.h> #include <utils/StrongPointer.h> @@ -46,8 +47,40 @@ class Functor; namespace android { namespace uirenderer { +class OpenGLRenderer; + +/////////////////////////////////////////////////////////////////////////////// +// TextSetupFunctor +/////////////////////////////////////////////////////////////////////////////// +class TextSetupFunctor: public Functor { +public: + struct Data { + Data(GLenum glyphFormat) : glyphFormat(glyphFormat) { + } + + GLenum glyphFormat; + }; + + TextSetupFunctor(OpenGLRenderer* renderer, float x, float y, bool pureTranslate, + int alpha, SkXfermode::Mode mode, SkPaint* paint): Functor(), + renderer(renderer), x(x), y(y), pureTranslate(pureTranslate), + alpha(alpha), mode(mode), paint(paint) { + } + ~TextSetupFunctor() { } + + status_t operator ()(int what, void* data); + + OpenGLRenderer* renderer; + float x; + float y; + bool pureTranslate; + int alpha; + SkXfermode::Mode mode; + SkPaint* paint; +}; + /////////////////////////////////////////////////////////////////////////////// -// Renderer +// FontRenderer /////////////////////////////////////////////////////////////////////////////// class FontRenderer { @@ -55,6 +88,7 @@ public: FontRenderer(); ~FontRenderer(); + void flushLargeCaches(Vector<CacheTexture*>& cacheTextures); void flushLargeCaches(); void setGammaTable(const uint8_t* gammaTable) { @@ -73,7 +107,8 @@ public: // bounds is an out parameter bool renderTextOnPath(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex, - uint32_t len, int numGlyphs, SkPath* path, float hOffset, float vOffset, Rect* bounds); + uint32_t len, int numGlyphs, SkPath* path, float hOffset, float vOffset, Rect* bounds, + Functor* functor); struct DropShadow { DropShadow() { }; @@ -100,7 +135,7 @@ public: mLinearFiltering = linearFiltering; } - uint32_t getCacheSize() const; + uint32_t getCacheSize(GLenum format) const; private: friend class Font; @@ -110,10 +145,11 @@ private: void allocateTextureMemory(CacheTexture* cacheTexture); void deallocateTextureMemory(CacheTexture* cacheTexture); void initTextTexture(); - CacheTexture* createCacheTexture(int width, int height, bool allocate); + CacheTexture* createCacheTexture(int width, int height, GLenum format, bool allocate); void cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph, uint32_t *retOriginX, uint32_t *retOriginY, bool precaching); - CacheTexture* cacheBitmapInTexture(const SkGlyph& glyph, uint32_t* startX, uint32_t* startY); + CacheTexture* cacheBitmapInTexture(Vector<CacheTexture*>& cacheTextures, const SkGlyph& glyph, + uint32_t* startX, uint32_t* startY); void flushAllAndInvalidate(); @@ -121,6 +157,7 @@ private: void initRender(const Rect* clip, Rect* bounds, Functor* functor); void finishRender(); + void issueDrawCommand(Vector<CacheTexture*>& cacheTextures); void issueDrawCommand(); void appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, @@ -148,7 +185,8 @@ private: uint32_t mLargeCacheWidth; uint32_t mLargeCacheHeight; - Vector<CacheTexture*> mCacheTextures; + Vector<CacheTexture*> mACacheTextures; + Vector<CacheTexture*> mRGBACacheTextures; Font* mCurrentFont; LruCache<Font::FontDescription, Font*> mActiveFonts; |