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author Chris Craik <ccraik@google.com> 2014-07-01 17:56:52 -0700
committer Chris Craik <ccraik@google.com> 2014-07-07 19:14:55 +0000
commit59744b79ec302000802cd56d30a1bf70f0183c80 (patch)
tree0057de9a24def27ca543608cd1d5b75b1b89bd57 /libs/hwui/FontRenderer.cpp
parent904a1045ced36e844605b9764c3cb184976ea0a9 (diff)
Add hack for custom re-rasterization buckets
bug:14083128 Moves all of the font transform management into OpenGLRenderer::findBestFontTransform(), and now simply passes down final rasterization transforms into the FontRenderer. Change-Id: Ie02752e6af863347b142367c7d628db5f9fc2998
Diffstat (limited to 'libs/hwui/FontRenderer.cpp')
-rw-r--r--libs/hwui/FontRenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index bf0ab5cae7d7..3910381d9e1a 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -587,7 +587,7 @@ void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
}
}
-void FontRenderer::setFont(const SkPaint* paint, const mat4& matrix) {
+void FontRenderer::setFont(const SkPaint* paint, const SkMatrix& matrix) {
mCurrentFont = Font::create(this, paint, matrix);
}
@@ -678,7 +678,7 @@ void FontRenderer::finishRender() {
}
void FontRenderer::precache(const SkPaint* paint, const char* text, int numGlyphs,
- const mat4& matrix) {
+ const SkMatrix& matrix) {
Font* font = Font::create(this, paint, matrix);
font->precache(paint, text, numGlyphs);
}