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author Romain Guy <romainguy@google.com> 2013-02-06 16:51:04 -0800
committer Romain Guy <romainguy@google.com> 2013-02-07 12:11:22 -0800
commit3bbacf27c0be1bae4e4483577fc89ae3113abe5d (patch)
tree102ffa5362c1782af27f2f0abad3e9f481479e79 /libs/hwui/Extensions.cpp
parentc2a972131f1870042eb63847d4b24fbe718d8e3f (diff)
Add a RenderBuffer object to store stencil buffers.
Bug #7146141 This change is needed to add a render buffer cache to avoid creating and destroying stencil buffers on every frame. This change also allows the renderer to use a 1 bit or 4 bit stencil buffer whenever possible. Finally this change fixes a bug introduced by a previous CL which causes the stencil buffer to not be updated in certain conditions. The fix relies on a new optional parameter in drawColorRects() that can be used to avoid performing a quickReject on rectangles generated by the clip region. Change-Id: I2f55a8e807009887b276a83cde9f53fd5c01199f
Diffstat (limited to 'libs/hwui/Extensions.cpp')
-rw-r--r--libs/hwui/Extensions.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/libs/hwui/Extensions.cpp b/libs/hwui/Extensions.cpp
new file mode 100644
index 000000000000..edc90fbc80f0
--- /dev/null
+++ b/libs/hwui/Extensions.cpp
@@ -0,0 +1,87 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "Debug.h"
+#include "Extensions.h"
+
+namespace android {
+
+using namespace uirenderer;
+ANDROID_SINGLETON_STATIC_INSTANCE(Extensions);
+
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#if DEBUG_EXTENSIONS
+ #define EXT_LOGD(...) ALOGD(__VA_ARGS__)
+#else
+ #define EXT_LOGD(...)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors
+///////////////////////////////////////////////////////////////////////////////
+
+Extensions::Extensions(): Singleton<Extensions>() {
+ const char* buffer = (const char*) glGetString(GL_EXTENSIONS);
+ const char* current = buffer;
+ const char* head = current;
+ EXT_LOGD("Available GL extensions:");
+ do {
+ head = strchr(current, ' ');
+ String8 s(current, head ? head - current : strlen(current));
+ if (s.length()) {
+ mExtensionList.add(s);
+ EXT_LOGD(" %s", s.string());
+ }
+ current = head + 1;
+ } while (head);
+
+ mHasNPot = hasExtension("GL_OES_texture_npot");
+ mHasFramebufferFetch = hasExtension("GL_NV_shader_framebuffer_fetch");
+ mHasDiscardFramebuffer = hasExtension("GL_EXT_discard_framebuffer");
+ mHasDebugMarker = hasExtension("GL_EXT_debug_marker");
+ mHasDebugLabel = hasExtension("GL_EXT_debug_label");
+ mHasTiledRendering = hasExtension("GL_QCOM_tiled_rendering");
+ mHas1BitStencil = hasExtension("GL_OES_stencil1");
+ mHas4BitStencil = hasExtension("GL_OES_stencil4");
+
+ mExtensions = strdup(buffer);
+}
+
+Extensions::~Extensions() {
+ free(mExtensions);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Methods
+///////////////////////////////////////////////////////////////////////////////
+
+bool Extensions::hasExtension(const char* extension) const {
+ const String8 s(extension);
+ return mExtensionList.indexOf(s) >= 0;
+}
+
+void Extensions::dump() const {
+ ALOGD("Supported extensions:\n%s", mExtensions);
+}
+
+}; // namespace uirenderer
+}; // namespace android