diff options
| author | 2013-10-25 18:30:17 -0700 | |
|---|---|---|
| committer | 2013-12-12 10:18:23 -0800 | |
| commit | f57776b2d195f0937906eb88b777bb55ccc36967 (patch) | |
| tree | f2c160bb0860a6f3d0f883cdf0c520892a1bde24 /libs/hwui/Debug.h | |
| parent | c3c4d36df01631883a79163da841ca222497c9d3 (diff) | |
3d view system!
True 3d transformations are now supported by DisplayLists and the
renderer, initially with the translationZ property on view.
Renderer operations used directly by DisplayList (formerly,
clip/save/restore/saveLayer) are now more simply managed by allocating
them temporarily on the handler's allocator, which exists for a single
frame. This is much simpler than continuing to expand the pool of
pre-allocated DisplayListOps now that more operations are called
directly by DisplayList, especially with z ordered drawing.
Still TODO:
-APIs for camera positioning, shadows
-Make Z apis public, and expose through XML
-Make invalidation / input 3d aware
Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb
Diffstat (limited to 'libs/hwui/Debug.h')
| -rw-r--r-- | libs/hwui/Debug.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h index 786f12a0a1ef..79afad13e898 100644 --- a/libs/hwui/Debug.h +++ b/libs/hwui/Debug.h @@ -85,6 +85,9 @@ // Turn on to highlight drawing batches and merged batches with different colors #define DEBUG_MERGE_BEHAVIOR 0 +// Turn on to enable 3D support in the renderer (off by default until API for control exists) +#define DEBUG_ENABLE_3D 0 + #if DEBUG_INIT #define INIT_LOGD(...) ALOGD(__VA_ARGS__) #else |