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author Chet Haase <chet@google.com> 2010-10-22 18:59:26 -0700
committer Chet Haase <chet@google.com> 2010-10-24 12:27:22 -0700
commitdd78ccacff83f0714ad90be98b58ad85f5d08c66 (patch)
tree40889dd933c043eb840e2f6beda2981908af6e1f /libs/hwui/Caches.cpp
parent4de82c7885bd41f9fa5ca3938d617cae5edacbdf (diff)
Fix Caches singleton to avoid resource leaks
The declaration of Singleton objects must be in CPP files (not header files) to avoid creating separate instances of what is supposedly a single object. Change-Id: Ie903384824a458b5572f3ce5b6cfb359c18a9c44
Diffstat (limited to 'libs/hwui/Caches.cpp')
-rw-r--r--libs/hwui/Caches.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
new file mode 100644
index 000000000000..a4def0ba78b4
--- /dev/null
+++ b/libs/hwui/Caches.cpp
@@ -0,0 +1,77 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include "Caches.h"
+
+namespace android {
+
+#ifdef USE_OPENGL_RENDERER
+using namespace uirenderer;
+ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
+#endif
+
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO),
+ lastDstMode(GL_ZERO), currentProgram(NULL) {
+ GLint maxTextureUnits;
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
+ if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
+ LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
+ }
+
+ glGenBuffers(1, &meshBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
+
+ currentBuffer = meshBuffer;
+}
+
+/**
+ * Binds the VBO used to render simple textured quads.
+ */
+void Caches::bindMeshBuffer() {
+ bindMeshBuffer(meshBuffer);
+}
+
+/**
+ * Binds the specified VBO.
+ */
+void Caches::bindMeshBuffer(const GLuint buffer) {
+ if (currentBuffer != buffer) {
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+ currentBuffer = buffer;
+ }
+}
+
+/**
+ * Unbinds the VBO used to render simple textured quads.
+ */
+void Caches::unbindMeshBuffer() {
+ if (currentBuffer) {
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ currentBuffer = 0;
+ }
+}
+
+}; // namespace uirenderer
+}; // namespace android