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author TreeHugger Robot <treehugger-gerrit@google.com> 2018-09-05 16:35:04 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2018-09-05 16:35:04 +0000
commitcf1c58cd473d927f4c12dbecd33cd99d02dd1e25 (patch)
treeb87edcac8e9441916a07dcd2438e7c8717ff1bd8 /libs/hwui/Caches.cpp
parent594ce4ca50ed10e28c96c1a7b9654479fa087cf3 (diff)
parent564ca3e2c9ed752f2a9d549ebfb31a78942ecfec (diff)
Merge "Reland "TextureView Vulkan support and optimized OpenGL draw""
Diffstat (limited to 'libs/hwui/Caches.cpp')
-rw-r--r--libs/hwui/Caches.cpp103
1 files changed, 0 insertions, 103 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
deleted file mode 100644
index 254144448859..000000000000
--- a/libs/hwui/Caches.cpp
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "Caches.h"
-
-#include "GlLayer.h"
-#include "Properties.h"
-#include "renderstate/RenderState.h"
-#include "utils/GLUtils.h"
-
-#include <cutils/properties.h>
-#include <utils/Log.h>
-#include <utils/String8.h>
-
-namespace android {
-namespace uirenderer {
-
-Caches* Caches::sInstance = nullptr;
-
-///////////////////////////////////////////////////////////////////////////////
-// Macros
-///////////////////////////////////////////////////////////////////////////////
-
-#if DEBUG_CACHE_FLUSH
-#define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
-#else
-#define FLUSH_LOGD(...)
-#endif
-
-///////////////////////////////////////////////////////////////////////////////
-// Constructors/destructor
-///////////////////////////////////////////////////////////////////////////////
-
-Caches::Caches(RenderState& renderState) : mInitialized(false) {
- INIT_LOGD("Creating OpenGL renderer caches");
- init();
- initStaticProperties();
-}
-
-bool Caches::init() {
- if (mInitialized) return false;
-
- ATRACE_NAME("Caches::init");
-
- mRegionMesh = nullptr;
-
- mInitialized = true;
-
- mPixelBufferState = new PixelBufferState();
- mTextureState = new TextureState();
- mTextureState->constructTexture(*this);
-
- return true;
-}
-
-void Caches::initStaticProperties() {
- // OpenGL ES 3.0+ specific features
- gpuPixelBuffersEnabled = extensions().hasPixelBufferObjects() &&
- property_get_bool(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, true);
-}
-
-void Caches::terminate() {
- if (!mInitialized) return;
- mRegionMesh.reset(nullptr);
-
- clearGarbage();
-
- delete mPixelBufferState;
- mPixelBufferState = nullptr;
- delete mTextureState;
- mTextureState = nullptr;
- mInitialized = false;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Memory management
-///////////////////////////////////////////////////////////////////////////////
-
-void Caches::clearGarbage() {}
-
-void Caches::flush(FlushMode mode) {
- clearGarbage();
- glFinish();
- // Errors during cleanup should be considered non-fatal, dump them and
- // and move on. TODO: All errors or just errors like bad surface?
- GLUtils::dumpGLErrors();
-}
-
-}; // namespace uirenderer
-}; // namespace android