diff options
author | 2018-08-14 13:30:17 -0400 | |
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committer | 2018-08-29 10:22:03 -0400 | |
commit | c8e22a653297837da9a80b0ba65f6854c8986c96 (patch) | |
tree | 7344df1a8aff45ccbf5b9ffb5b4de49499cc7c94 /libs/hwui/Caches.cpp | |
parent | 660bb2f3a1dde0b5cca5c8293bf0e72d47b2b6fc (diff) |
TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Diffstat (limited to 'libs/hwui/Caches.cpp')
-rw-r--r-- | libs/hwui/Caches.cpp | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp deleted file mode 100644 index 254144448859..000000000000 --- a/libs/hwui/Caches.cpp +++ /dev/null @@ -1,103 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "Caches.h" - -#include "GlLayer.h" -#include "Properties.h" -#include "renderstate/RenderState.h" -#include "utils/GLUtils.h" - -#include <cutils/properties.h> -#include <utils/Log.h> -#include <utils/String8.h> - -namespace android { -namespace uirenderer { - -Caches* Caches::sInstance = nullptr; - -/////////////////////////////////////////////////////////////////////////////// -// Macros -/////////////////////////////////////////////////////////////////////////////// - -#if DEBUG_CACHE_FLUSH -#define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) -#else -#define FLUSH_LOGD(...) -#endif - -/////////////////////////////////////////////////////////////////////////////// -// Constructors/destructor -/////////////////////////////////////////////////////////////////////////////// - -Caches::Caches(RenderState& renderState) : mInitialized(false) { - INIT_LOGD("Creating OpenGL renderer caches"); - init(); - initStaticProperties(); -} - -bool Caches::init() { - if (mInitialized) return false; - - ATRACE_NAME("Caches::init"); - - mRegionMesh = nullptr; - - mInitialized = true; - - mPixelBufferState = new PixelBufferState(); - mTextureState = new TextureState(); - mTextureState->constructTexture(*this); - - return true; -} - -void Caches::initStaticProperties() { - // OpenGL ES 3.0+ specific features - gpuPixelBuffersEnabled = extensions().hasPixelBufferObjects() && - property_get_bool(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, true); -} - -void Caches::terminate() { - if (!mInitialized) return; - mRegionMesh.reset(nullptr); - - clearGarbage(); - - delete mPixelBufferState; - mPixelBufferState = nullptr; - delete mTextureState; - mTextureState = nullptr; - mInitialized = false; -} - -/////////////////////////////////////////////////////////////////////////////// -// Memory management -/////////////////////////////////////////////////////////////////////////////// - -void Caches::clearGarbage() {} - -void Caches::flush(FlushMode mode) { - clearGarbage(); - glFinish(); - // Errors during cleanup should be considered non-fatal, dump them and - // and move on. TODO: All errors or just errors like bad surface? - GLUtils::dumpGLErrors(); -} - -}; // namespace uirenderer -}; // namespace android |