summaryrefslogtreecommitdiff
path: root/libs/hwui/Caches.cpp
diff options
context:
space:
mode:
author Romain Guy <romainguy@google.com> 2011-11-09 20:10:18 -0800
committer Romain Guy <romainguy@google.com> 2011-11-10 16:44:49 -0800
commit8ff6b9ebeeb24a6161ec6098e6bfdf8790ee5695 (patch)
treeb6caef363611d37aa58a1b92d96b0b8e2e9f50c4 /libs/hwui/Caches.cpp
parent36a7f2a9adfa21ec31f00d496fef82e68931c860 (diff)
Terminate EGL when an app goes in the background
This does not happen on high end gfx devices. This happens only if only one EGL context is initialized in the current process. Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
Diffstat (limited to 'libs/hwui/Caches.cpp')
-rw-r--r--libs/hwui/Caches.cpp44
1 files changed, 35 insertions, 9 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index 75b07de49b6c..f293cba652f5 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -46,22 +46,16 @@ namespace uirenderer {
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
-Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO),
- lastDstMode(GL_ZERO), currentProgram(NULL) {
+Caches::Caches(): Singleton<Caches>(), mInitialized(false) {
GLint maxTextureUnits;
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
}
- glGenBuffers(1, &meshBuffer);
- glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
- glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
-
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
- mCurrentBuffer = meshBuffer;
- mRegionMesh = NULL;
+ init();
mDebugLevel = readDebugLevel();
LOGD("Enabling debug mode %d", mDebugLevel);
@@ -71,8 +65,40 @@ Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO),
#endif
}
-Caches::~Caches() {
+void Caches::init() {
+ if (mInitialized) return;
+
+ glGenBuffers(1, &meshBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
+
+ mCurrentBuffer = meshBuffer;
+ mRegionMesh = NULL;
+
+ blend = false;
+ lastSrcMode = GL_ZERO;
+ lastDstMode = GL_ZERO;
+ currentProgram = NULL;
+
+ mInitialized = true;
+}
+
+void Caches::terminate() {
+ if (!mInitialized) return;
+
+ glDeleteBuffers(1, &meshBuffer);
+ mCurrentBuffer = 0;
+
+ glDeleteBuffers(1, &mRegionMeshIndices);
delete[] mRegionMesh;
+ mRegionMesh = NULL;
+
+ fboCache.clear();
+
+ programCache.clear();
+ currentProgram = NULL;
+
+ mInitialized = false;
}
///////////////////////////////////////////////////////////////////////////////