diff options
| author | 2014-02-14 13:13:41 -0800 | |
|---|---|---|
| committer | 2014-02-25 14:18:25 -0800 | |
| commit | 63d41abb40b3ce40d8b9bccb1cf186e8158a3687 (patch) | |
| tree | 53ef1d5d691afa904e390e211f6adde28fb5f4ae /libs/hwui/Caches.cpp | |
| parent | ef94c6f88fbb1deb095b1494378befcdb9722839 (diff) | |
Use pre-computed index to draw the shadow.
Also draw the umbra part as triangle fans instead of zig zag fashion.
b/12840179
Change-Id: Iaa5d15e77351acdd71f076bd8f9bb2d4d2b92faf
Diffstat (limited to 'libs/hwui/Caches.cpp')
| -rw-r--r-- | libs/hwui/Caches.cpp | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp index 21cf658bb475..1d58d96223d4 100644 --- a/libs/hwui/Caches.cpp +++ b/libs/hwui/Caches.cpp @@ -23,6 +23,7 @@ #include "DisplayListRenderer.h" #include "Properties.h" #include "LayerRenderer.h" +#include "ShadowTessellator.h" namespace android { @@ -86,7 +87,7 @@ bool Caches::init() { mRegionMesh = NULL; mMeshIndices = 0; - + mShadowStripsIndices = 0; blend = false; lastSrcMode = GL_ZERO; lastDstMode = GL_ZERO; @@ -223,6 +224,9 @@ void Caches::terminate() { mMeshIndices = 0; mRegionMesh = NULL; + glDeleteBuffers(1, &mShadowStripsIndices); + mShadowStripsIndices = 0; + fboCache.clear(); programCache.clear(); @@ -404,7 +408,7 @@ bool Caches::unbindMeshBuffer() { return false; } -bool Caches::bindIndicesBuffer(const GLuint buffer) { +bool Caches::bindIndicesBufferInternal(const GLuint buffer) { if (mCurrentIndicesBuffer != buffer) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); mCurrentIndicesBuffer = buffer; @@ -413,7 +417,7 @@ bool Caches::bindIndicesBuffer(const GLuint buffer) { return false; } -bool Caches::bindIndicesBuffer() { +bool Caches::bindQuadIndicesBuffer() { if (!mMeshIndices) { uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6]; for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) { @@ -428,7 +432,7 @@ bool Caches::bindIndicesBuffer() { } glGenBuffers(1, &mMeshIndices); - bool force = bindIndicesBuffer(mMeshIndices); + bool force = bindIndicesBufferInternal(mMeshIndices); glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t), regionIndices, GL_STATIC_DRAW); @@ -436,7 +440,23 @@ bool Caches::bindIndicesBuffer() { return force; } - return bindIndicesBuffer(mMeshIndices); + return bindIndicesBufferInternal(mMeshIndices); +} + +bool Caches::bindShadowIndicesBuffer() { + if (!mShadowStripsIndices) { + uint16_t* shadowIndices = new uint16_t[SHADOW_INDEX_COUNT]; + ShadowTessellator::generateShadowIndices(shadowIndices); + glGenBuffers(1, &mShadowStripsIndices); + bool force = bindIndicesBufferInternal(mShadowStripsIndices); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, SHADOW_INDEX_COUNT * sizeof(uint16_t), + shadowIndices, GL_STATIC_DRAW); + + delete[] shadowIndices; + return force; + } + + return bindIndicesBufferInternal(mShadowStripsIndices); } bool Caches::unbindIndicesBuffer() { |