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author | 2014-07-24 13:38:28 -0700 | |
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committer | 2014-07-24 14:28:08 -0700 | |
commit | 1aa5d2d7068147ff781cfe911a93f01593a68c79 (patch) | |
tree | 63d8676a5a062deb3a95caee0c5a39ce19471df2 /libs/hwui/AmbientShadow.cpp | |
parent | 71d34ec5bed6fe723cf5f85c1ffb64e0d9380967 (diff) |
Fix ALL compile warnings
All warnings/errors fixed for GCC & Clang
Change-Id: I2ece3a136a5ae97a9acc3069537ed986238b5fd3
Diffstat (limited to 'libs/hwui/AmbientShadow.cpp')
-rw-r--r-- | libs/hwui/AmbientShadow.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/AmbientShadow.cpp b/libs/hwui/AmbientShadow.cpp index 75cbfa14fb70..181230ad7547 100644 --- a/libs/hwui/AmbientShadow.cpp +++ b/libs/hwui/AmbientShadow.cpp @@ -97,9 +97,9 @@ void AmbientShadow::createAmbientShadow(bool isCasterOpaque, // calculate the normal N, which should be perpendicular to the edge of the // polygon (represented by the neighbor intersection points) . // Shadow's vertices will be generated as : P + N * scale. - const Vector2 centroid2d = Vector2(centroid3d.x, centroid3d.y); + const Vector2 centroid2d = {centroid3d.x, centroid3d.y}; for (int rayIndex = 0; rayIndex < rays; rayIndex++) { - Vector2 normal(1.0f, 0.0f); + Vector2 normal = {1.0f, 0.0f}; calculateNormal(rays, rayIndex, dir.array(), rayDist, normal); // The vertex should be start from rayDist[i] then scale the |