diff options
author | 2015-02-05 10:12:38 -0800 | |
---|---|---|
committer | 2015-02-06 13:42:25 -0800 | |
commit | 117bdbcfa3e8306dad21e7e01fa71b00cdfa7265 (patch) | |
tree | aa54e4a5538818cd946bbd6e7eb771b83d0cfebd /libs/hwui/AmbientShadow.cpp | |
parent | 34725687748cc2b4ace2bdb49becfdcd569e9a5d (diff) |
Glop ColorFilter & VertexBuffer support, initial enable
Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object
Change-Id: Ibe227bc362685a153159f75077664f0947764e06
Diffstat (limited to 'libs/hwui/AmbientShadow.cpp')
-rw-r--r-- | libs/hwui/AmbientShadow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/AmbientShadow.cpp b/libs/hwui/AmbientShadow.cpp index 6ec42c269329..0a210d6927dc 100644 --- a/libs/hwui/AmbientShadow.cpp +++ b/libs/hwui/AmbientShadow.cpp @@ -179,7 +179,7 @@ inline bool needsExtraForEdge(float firstAlpha, float secondAlpha) { void AmbientShadow::createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) { - shadowVertexBuffer.setMode(VertexBuffer::kIndices); + shadowVertexBuffer.setMeshFeatureFlags(VertexBuffer::kAlpha | VertexBuffer::kIndices); // In order to computer the outer vertices in one loop, we need pre-compute // the normal by the vertex (n - 1) to vertex 0, and the spike and alpha value |