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author | 2025-03-06 16:28:30 -0500 | |
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committer | 2025-03-06 16:28:30 -0500 | |
commit | 6a3ad1a18c873b1893d88a98f9a3ba9ff5cdc40d (patch) | |
tree | 3943e31aea27c6f6388717f3c9d7d094b5c7f805 /libs/hostgraphics/HostBufferQueue.cpp | |
parent | c0669619bf00bfa41eec7a30de0f2d0dc18f27da (diff) |
Disable blur forcing shade window to be visible
ag/10672056 added a check for a non-zero blur radius in the logic
that determines whether the window should be visible. We believe
that the check is not required for the new implementation of blur
and that a race condition that only occurs on emulated devices
is causing tests to flake due to non-zero blur being set on an
invisible shade, which makes it become visible and steal input
events.
Bug: 394977231
Flag: com.android.systemui.disable_shade_visible_with_blur
Test: manually checked shade CUJs
Change-Id: Ie433a4378fea6ccc81f942a50b1eb71ee14cf763
Diffstat (limited to 'libs/hostgraphics/HostBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions