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author Jamie Gennis <jgennis@google.com> 2011-03-08 12:18:54 -0800
committer Jamie Gennis <jgennis@google.com> 2011-03-08 16:49:51 -0800
commitd2acedf18c9a3527f6e3dc5d578a85fdc0ad4338 (patch)
tree06a23415d1486f5d7fb3e6d64640a1977f65dd86 /libs/gui/SurfaceTextureClient.cpp
parent6cc2bbe5cf8c959239d35972c0acac494e5c1559 (diff)
ANativeWindow: add queues-to-window-composer check.
This change adds a new 'method' to the ANativeWindow interface to check whether buffers queued to the window will be sent directly to the system window compositor. Change-Id: I4d4b199e328c110b68b250029aea650f03c8724d Bug: 3495535
Diffstat (limited to 'libs/gui/SurfaceTextureClient.cpp')
-rw-r--r--libs/gui/SurfaceTextureClient.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 43b330c79e77..a40fac9e926b 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -156,6 +156,10 @@ int SurfaceTextureClient::query(int what, int* value) {
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
*value = MIN_UNDEQUEUED_BUFFERS;
return NO_ERROR;
+ case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
+ // SurfaceTextureClient currently never queues frames to SurfaceFlinger.
+ *value = 0;
+ return NO_ERROR;
}
return BAD_VALUE;
}