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author Jamie Gennis <jgennis@google.com> 2011-07-19 14:32:36 -0700
committer Jamie Gennis <jgennis@google.com> 2011-07-21 14:32:56 -0700
commit5c23a2c72d1c3d2c423355ae301e0822e1662b9f (patch)
tree401a131a26ad11e7fdc9b91cfbaf699675c4b481 /libs/gui/SurfaceTexture.cpp
parentd7a374f6f8f52a88d7e9a4660d9bf9037cf0b659 (diff)
SurfaceTexture: remove getAllocator
This change removes the SurfaceTexture::getAllocator method, as it's no longer needed. Proper refcounting of the Gralloc buffers is now handled by the IGraphicBufferAlloc binder marshalling code. Change-Id: I5cffa6ebfc1bc5828fb7ce0e0a5b2f55cd8479da
Diffstat (limited to 'libs/gui/SurfaceTexture.cpp')
-rw-r--r--libs/gui/SurfaceTexture.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 0f08570ef76f..54d963f292e2 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -786,11 +786,6 @@ void SurfaceTexture::setFrameAvailableListener(
mFrameAvailableListener = listener;
}
-sp<IBinder> SurfaceTexture::getAllocator() {
- LOGV("SurfaceTexture::getAllocator");
- return mGraphicBufferAlloc->asBinder();
-}
-
void SurfaceTexture::freeAllBuffers() {
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].mGraphicBuffer = 0;