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author Daniel Lam <dalam@google.com> 2012-01-22 15:26:27 -0800
committer Daniel Lam <dalam@google.com> 2012-02-27 16:40:48 -0800
commit6f15cc959ef11fd2fbba71bc996d4a669b518b25 (patch)
tree257f97f19a8587a02f43ba82917fe561f24cf805 /libs/gui/BufferQueue.cpp
parentcbd01c31bfa40f4e1b8df9d0d6f57b10aebc5fe9 (diff)
Removed dependecies between BufferQueue and SurfaceTexture
Refactored SurfaceTexture and BufferQueue such that share no protected members. Created an consumer facing interface for BufferQueue in preparation of connecting SurfaceTexture and BufferQueue through a binder. Change-Id: I938e63e085128148c58d0e26c7213b30145c109f
Diffstat (limited to 'libs/gui/BufferQueue.cpp')
-rw-r--r--libs/gui/BufferQueue.cpp264
1 files changed, 218 insertions, 46 deletions
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 261336a5f925..66fc16d78fa6 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -15,6 +15,7 @@
*/
#define LOG_TAG "BufferQueue"
+//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
@@ -27,6 +28,7 @@
#include <private/gui/ComposerService.h>
#include <utils/Log.h>
+#include <gui/SurfaceTexture.h>
// This compile option causes SurfaceTexture to return the buffer that is currently
// attached to the GL texture from dequeueBuffer when no other buffers are
@@ -34,6 +36,10 @@
// implicit cross-process synchronization to prevent the buffer from being
// written to before the buffer has (a) been detached from the GL texture and
// (b) all GL reads from the buffer have completed.
+
+// During refactoring, do not support dequeuing the current buffer
+#undef ALLOW_DEQUEUE_CURRENT_BUFFER
+
#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true
#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
@@ -42,11 +48,11 @@
#endif
// Macros for including the BufferQueue name in log messages
-#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
+#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
+#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
+#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
+#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
namespace android {
@@ -63,17 +69,17 @@ BufferQueue::BufferQueue( bool allowSynchronousMode ) :
mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mClientBufferCount(0),
mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
- mCurrentTexture(INVALID_BUFFER_SLOT),
mNextTransform(0),
mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mSynchronousMode(false),
mAllowSynchronousMode(allowSynchronousMode),
mConnectedApi(NO_CONNECTED_API),
mAbandoned(false),
- mFrameCounter(0)
+ mFrameCounter(0),
+ mBufferHasBeenQueued(false)
{
// Choose a name using the PID and a process-unique ID.
- mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+ mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
ST_LOGV("BufferQueue");
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
@@ -119,6 +125,23 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
return OK;
}
+bool BufferQueue::isSynchronousMode() const {
+ Mutex::Autolock lock(mMutex);
+ return mSynchronousMode;
+}
+
+void BufferQueue::setConsumerName(const String8& name) {
+ Mutex::Autolock lock(mMutex);
+ mConsumerName = name;
+}
+
+void BufferQueue::setFrameAvailableListener(
+ const sp<FrameAvailableListener>& listener) {
+ ST_LOGV("setFrameAvailableListener");
+ Mutex::Autolock lock(mMutex);
+ mFrameAvailableListener = listener;
+}
+
status_t BufferQueue::setBufferCount(int bufferCount) {
ST_LOGV("setBufferCount: count=%d", bufferCount);
Mutex::Autolock lock(mMutex);
@@ -160,7 +183,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
freeAllBuffersLocked();
mBufferCount = bufferCount;
mClientBufferCount = bufferCount;
- mCurrentTexture = INVALID_BUFFER_SLOT;
+ mBufferHasBeenQueued = false;
mQueue.clear();
mDequeueCondition.signal();
return OK;
@@ -276,7 +299,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
mBufferCount = mServerBufferCount;
if (mBufferCount < minBufferCountNeeded)
mBufferCount = minBufferCountNeeded;
- mCurrentTexture = INVALID_BUFFER_SLOT;
+ mBufferHasBeenQueued = false;
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
}
@@ -290,19 +313,12 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
dequeuedCount++;
}
- // if buffer is FREE it CANNOT be current
- ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
- "dequeueBuffer: buffer %d is both FREE and current!",
- i);
-
- if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
- if (state == BufferSlot::FREE || i == mCurrentTexture) {
- foundSync = i;
- if (i != mCurrentTexture) {
- found = i;
- break;
- }
- }
+ // this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER)
+ // but dequeuing the current buffer is disabled.
+ if (false) {
+ // This functionality has been temporarily removed so
+ // BufferQueue and SurfaceTexture can be refactored into
+ // separate objects
} else {
if (state == BufferSlot::FREE) {
/* We return the oldest of the free buffers to avoid
@@ -331,8 +347,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
// See whether a buffer has been queued since the last
// setBufferCount so we know whether to perform the
// MIN_UNDEQUEUED_BUFFERS check below.
- bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
- if (bufferHasBeenQueued) {
+ if (mBufferHasBeenQueued) {
// make sure the client is not trying to dequeue more buffers
// than allowed.
const int avail = mBufferCount - (dequeuedCount+1);
@@ -404,27 +419,23 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
if (updateFormat) {
mPixelFormat = format;
}
+
+ mSlots[buf].mAcquireCalled = false;
mSlots[buf].mGraphicBuffer = graphicBuffer;
mSlots[buf].mRequestBufferCalled = false;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
- if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mSlots[buf].mEglDisplay,
- mSlots[buf].mEglImage);
- mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
- mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
- }
- if (mCurrentTexture == buf) {
- // The current texture no longer references the buffer in this slot
- // since we just allocated a new buffer.
- mCurrentTexture = INVALID_BUFFER_SLOT;
- }
+ mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
+
+
+
+
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
dpy = mSlots[buf].mEglDisplay;
fence = mSlots[buf].mFence;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
- }
+ } // end lock scope
if (fence != EGL_NO_SYNC_KHR) {
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
@@ -437,6 +448,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
ALOGE("dequeueBuffer: timeout waiting for fence");
}
eglDestroySyncKHR(dpy, fence);
+
}
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
@@ -496,9 +508,6 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
ST_LOGE("queueBuffer: slot %d is not owned by the client "
"(state=%d)", buf, mSlots[buf].mBufferState);
return -EINVAL;
- } else if (buf == mCurrentTexture) {
- ST_LOGE("queueBuffer: slot %d is current!", buf);
- return -EINVAL;
} else if (!mSlots[buf].mRequestBufferCalled) {
ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
"buffer", buf);
@@ -538,6 +547,7 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
mFrameCounter++;
mSlots[buf].mFrameNumber = mFrameCounter;
+ mBufferHasBeenQueued = true;
mDequeueCondition.signal();
*outWidth = mDefaultWidth;
@@ -647,6 +657,9 @@ status_t BufferQueue::connect(int api,
err = -EINVAL;
break;
}
+
+ mBufferHasBeenQueued = false;
+
return err;
}
@@ -687,26 +700,185 @@ status_t BufferQueue::disconnect(int api) {
return err;
}
+void BufferQueue::dump(String8& result) const
+{
+ char buffer[1024];
+ BufferQueue::dump(result, "", buffer, 1024);
+}
+
+void BufferQueue::dump(String8& result, const char* prefix,
+ char* buffer, size_t SIZE) const
+{
+ Mutex::Autolock _l(mMutex);
+ snprintf(buffer, SIZE,
+ "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x}\n"
+ ,prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right,
+ mNextCrop.bottom, mNextTransform
+ );
+ result.append(buffer);
+
+ String8 fifo;
+ int fifoSize = 0;
+ Fifo::const_iterator i(mQueue.begin());
+ while (i != mQueue.end()) {
+ snprintf(buffer, SIZE, "%02d ", *i++);
+ fifoSize++;
+ fifo.append(buffer);
+ }
+
+ snprintf(buffer, SIZE,
+ "%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
+ "mPixelFormat=%d, FIFO(%d)={%s}\n",
+ prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
+ mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
+ result.append(buffer);
+
+
+ struct {
+ const char * operator()(int state) const {
+ switch (state) {
+ case BufferSlot::DEQUEUED: return "DEQUEUED";
+ case BufferSlot::QUEUED: return "QUEUED";
+ case BufferSlot::FREE: return "FREE";
+ case BufferSlot::ACQUIRED: return "ACQUIRED";
+ default: return "Unknown";
+ }
+ }
+ } stateName;
+
+ for (int i=0 ; i<mBufferCount ; i++) {
+ const BufferSlot& slot(mSlots[i]);
+ snprintf(buffer, SIZE,
+ "%s%s[%02d] "
+ "state=%-8s, crop=[%d,%d,%d,%d], "
+ "transform=0x%02x, timestamp=%lld",
+ prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
+ stateName(slot.mBufferState),
+ slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
+ slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
+ );
+ result.append(buffer);
+
+ const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
+ if (buf != NULL) {
+ snprintf(buffer, SIZE,
+ ", %p [%4ux%4u:%4u,%3X]",
+ buf->handle, buf->width, buf->height, buf->stride,
+ buf->format);
+ result.append(buffer);
+ }
+ result.append("\n");
+ }
+}
+
void BufferQueue::freeBufferLocked(int i) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE;
mSlots[i].mFrameNumber = 0;
- if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
- mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
- mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
+ mSlots[i].mAcquireCalled = false;
+
+ // destroy fence as BufferQueue now takes ownership
+ if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
+ eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
+ mSlots[i].mFence = EGL_NO_SYNC_KHR;
}
}
void BufferQueue::freeAllBuffersLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersLocked called but mQueue is not empty");
- mCurrentTexture = INVALID_BUFFER_SLOT;
+ mQueue.clear();
+ mBufferHasBeenQueued = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
freeBufferLocked(i);
}
}
+status_t BufferQueue::acquire(BufferItem *buffer) {
+ Mutex::Autolock _l(mMutex);
+ // check if queue is empty
+ // In asynchronous mode the list is guaranteed to be one buffer
+ // deep, while in synchronous mode we use the oldest buffer.
+ if (!mQueue.empty()) {
+ Fifo::iterator front(mQueue.begin());
+ int buf = *front;
+
+ if (mSlots[buf].mAcquireCalled) {
+ buffer->mGraphicBuffer = NULL;
+ }
+ else {
+ buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
+ }
+ buffer->mCrop = mSlots[buf].mCrop;
+ buffer->mTransform = mSlots[buf].mTransform;
+ buffer->mScalingMode = mSlots[buf].mScalingMode;
+ buffer->mFrameNumber = mSlots[buf].mFrameNumber;
+ buffer->mBuf = buf;
+ mSlots[buf].mAcquireCalled = true;
+
+ mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
+ mQueue.erase(front);
+ }
+ else {
+ return -EINVAL; //should be a better return code
+ }
+
+ return OK;
+}
+
+status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
+ EGLSyncKHR fence) {
+ Mutex::Autolock _l(mMutex);
+
+ if (buf == INVALID_BUFFER_SLOT) {
+ return -EINVAL;
+ }
+
+ mSlots[buf].mEglDisplay = display;
+ mSlots[buf].mFence = fence;
+
+ // The current buffer becomes FREE if it was still in the queued
+ // state. If it has already been given to the client
+ // (synchronous mode), then it stays in DEQUEUED state.
+ if (mSlots[buf].mBufferState == BufferSlot::QUEUED
+ || mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
+ mSlots[buf].mBufferState = BufferSlot::FREE;
+ }
+ mDequeueCondition.signal();
+
+ return OK;
+}
+
+status_t BufferQueue::consumerDisconnect() {
+ Mutex::Autolock lock(mMutex);
+ // Once the SurfaceTexture disconnects, the BufferQueue
+ // is considered abandoned
+ mAbandoned = true;
+ freeAllBuffersLocked();
+ mDequeueCondition.signal();
+ return OK;
+}
+
+status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
+{
+ ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
+ if (!w || !h) {
+ ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
+ w, h);
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mMutex);
+ mDefaultWidth = w;
+ mDefaultHeight = h;
+ return OK;
+}
+
+status_t BufferQueue::setBufferCountServer(int bufferCount) {
+ Mutex::Autolock lock(mMutex);
+ return setBufferCountServerLocked(bufferCount);
+}
+
void BufferQueue::freeAllBuffersExceptHeadLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
@@ -715,7 +887,7 @@ void BufferQueue::freeAllBuffersExceptHeadLocked() {
Fifo::iterator front(mQueue.begin());
head = *front;
}
- mCurrentTexture = INVALID_BUFFER_SLOT;
+ mBufferHasBeenQueued = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (i != head) {
freeBufferLocked(i);