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author Alec Mouri <alecmouri@google.com> 2021-11-22 10:09:22 -0800
committer Alec Mouri <alecmouri@google.com> 2021-11-24 13:22:57 -0800
commitd0001fee74b578a285fdfbe565e3dd0e451d2bfa (patch)
tree31877616cf5b5da71be9db78d63330ccee4c9023 /libs/androidfw/StringPool.cpp
parentafb5771b0e75ce78394233f9b95e664c8fad7f20 (diff)
Support HDR tonemapping in TextureView
This reuses the HDR tonemapping curve that was used in RenderEngine, however display-level metadata may not be aligned. But because there are no composition changes that can cause flicker, e.g., switching rapidly between using a TextureView and a SurfaceView, then that should be okay. That means that the HDR tonemapping is not as high quality as it could be, but it is much better than before. Bug: 200309590 Test: builds, boots Test: Instagram video preview Change-Id: I4dd042333f383f383d568b6f2326ee14facd08ed
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