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| author | 2024-06-04 17:26:22 +0200 | |
|---|---|---|
| committer | 2024-06-05 14:24:56 +0200 | |
| commit | c74e9ff4ae87b96b067022a095d7b91b76ad3481 (patch) | |
| tree | c465189470875dd67029597e1e70f6cc5089c376 /libs/androidfw/StringPool.cpp | |
| parent | b49ba44607161301ac8c0c05ef9b2b1fce692c62 (diff) | |
Force new fading elements to fade from 0 alpha
This CL makes sure that new elements that were never drawn in any scene
and that appear by fading always start at alpha = 0f. This ensures that
elements never appear instantly even if the transition making them
appear on screen start at progress >> 0f.
Bug: 290930950
Test: ElementTest
Flag: com.android.systemui.scene_container
Change-Id: I7e5f70fd9657d5b8c2dd29881828b973a7ac1e4d
Diffstat (limited to 'libs/androidfw/StringPool.cpp')
0 files changed, 0 insertions, 0 deletions