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| author | 2025-02-24 07:23:45 +0000 | |
|---|---|---|
| committer | 2025-02-25 06:58:09 -0800 | |
| commit | c62a8770c1cff4964c511fad27896aefea191362 (patch) | |
| tree | b29145fb15197b4fcacc9010b946be34c44d9931 /libs/androidfw/StringPool.cpp | |
| parent | 865fec2daa0f7e7cc356d03166cf3cd2ded14e92 (diff) | |
Very minor changes for performance isolation
When shade blur is not enabled, bouncer blur should be ramped down to min blur radius when go back to expanded shade
The high blur radius was still being applied behind the shade when we leave the bouncer
Bug: 370555003
Test: no-op
Flag: com.android.systemui.bouncer_ui_revamp
Change-Id: I4ab596166fbc6fd7757ca8ee639b45c8fb53d2fa
Diffstat (limited to 'libs/androidfw/StringPool.cpp')
0 files changed, 0 insertions, 0 deletions