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| author | 2024-06-17 17:26:48 -0700 | |
|---|---|---|
| committer | 2024-06-20 15:08:05 -0700 | |
| commit | b5a7a1263815922c0660169a0e8648afb0ff4d3b (patch) | |
| tree | 0568ab678fae5c74a228603abe4c33c858d38b33 /libs/androidfw/StringPool.cpp | |
| parent | 4031a2dfd957db01aa7c61e87b6c1faaad8e2b18 (diff) | |
Position PiP animation based on actual coordinates
In the previous patchset, we assumed the left/top to be 0/0 which is not
always the case. This could break, for instance, in ActivityEmbedding
setup, where the pip-ing app is on the left side.
Changed also to use the Math.floor value for positions at the beginning
of the animation to avoid rounding errors (1 pixel off).
Flag: NONE test fix
Bug: 345327260
Test: atest FlickerTestsOther:SecondaryActivityEnterPipTest \
WMShellFlickerTestsPip1 \
WMShellFlickerTestsPip2 \
WMShellFlickerTestsPip3 \
PipAnimationControllerTest
Change-Id: I74739af591dd546c8cb35123fa580cfc6625fca4
Diffstat (limited to 'libs/androidfw/StringPool.cpp')
0 files changed, 0 insertions, 0 deletions