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| author | 2022-05-04 15:25:41 -0400 | |
|---|---|---|
| committer | 2022-05-04 15:25:43 -0400 | |
| commit | afebe14ef77b32c970faa33e20e826e627a0c112 (patch) | |
| tree | 4c8a0e8ad8e12f930870cb03e3b68236b9b8787b /libs/androidfw/StringPool.cpp | |
| parent | 9750b0ca46f28df26b94e96dd3fd62d04dfd2eb5 (diff) | |
Unocclude immediately so that the surface animation is visible.
Prior to ag/17776445, a bug caused WM to call setOccluded(false)
for us at the start of the animation. Fixing that bug revealed
this one - the animation on the occluding surface does not
render if we think we're occluded.
Bug: 230436724
Test: occlude/unocclude
Change-Id: I5a6bbabdc74fbd671c0a84d811cb6c22651f1fb1
Diffstat (limited to 'libs/androidfw/StringPool.cpp')
0 files changed, 0 insertions, 0 deletions