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author Josh Tsuji <tsuji@google.com> 2022-05-04 15:25:41 -0400
committer Josh Tsuji <tsuji@google.com> 2022-05-04 15:25:43 -0400
commitafebe14ef77b32c970faa33e20e826e627a0c112 (patch)
tree4c8a0e8ad8e12f930870cb03e3b68236b9b8787b /libs/androidfw/StringPool.cpp
parent9750b0ca46f28df26b94e96dd3fd62d04dfd2eb5 (diff)
Unocclude immediately so that the surface animation is visible.
Prior to ag/17776445, a bug caused WM to call setOccluded(false) for us at the start of the animation. Fixing that bug revealed this one - the animation on the occluding surface does not render if we think we're occluded. Bug: 230436724 Test: occlude/unocclude Change-Id: I5a6bbabdc74fbd671c0a84d811cb6c22651f1fb1
Diffstat (limited to 'libs/androidfw/StringPool.cpp')
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