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| author | 2022-05-02 10:38:38 -0400 | |
|---|---|---|
| committer | 2022-05-03 17:29:35 -0400 | |
| commit | 8cedb66717694afe6584edefc0ed95c5dd18f8ed (patch) | |
| tree | d70138f20e864d09413028d7a9ced95bc99a5ab7 /libs/androidfw/StringPool.cpp | |
| parent | 77644a2c3166d3f22b24bf26786d4339fd4bbd6c (diff) | |
Add traces of the size of HWUI shader cache in RAM
When HWUI needs to either load a shader from or store one to persistent
storage, this means a new shader is in its temporary (RAM) cache. Keep
track of the number and include it in perfetto traces.
As long as we're modifying ::store, make it override the version with
the newer signature, since the old one is deprecated.
Bug: 231194869
Bug: 225211273
Test: manual
Change-Id: I36b7e018291c50ed315f534f15946047ca001300
Diffstat (limited to 'libs/androidfw/StringPool.cpp')
0 files changed, 0 insertions, 0 deletions