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author Jordan Demeulenaere <jdemeulenaere@google.com> 2024-05-27 17:34:08 +0200
committer Jordan Demeulenaere <jdemeulenaere@google.com> 2024-05-28 17:57:25 +0200
commit83bc9c360f0abcd31ecea10a2734d12ec0824053 (patch)
tree4cd29b1a5b924c145306a32e36e852a4aea8e112 /libs/androidfw/StringPool.cpp
parent37f11639a523cff1689edcb7cda266614d8b1846 (diff)
Don't handle interruptions too aggressively
This CL simplifies Element.prepareInterruption() so that we simply reconcile between SceneStates that are part of the same transition (the new or interrupted one). This means that we animate transition jumps less than before, but I think that this is overall what we want. See b/290930950#comment28 for details and before/after videos. Bug: 290930950 Test: ElementTest. Existing tests already cover the use cases we are interested in. Flag: com.android.systemui.scene_container Change-Id: I096625fd1e05a470b849ad046e28b2284adb1228
Diffstat (limited to 'libs/androidfw/StringPool.cpp')
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