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author Mark Renouf <mrenouf@google.com> 2022-05-11 15:27:30 -0400
committer Mark Renouf <mrenouf@google.com> 2022-05-12 20:44:09 +0000
commit7ab7a81845a393625542434c1ece09e0d59eaa28 (patch)
tree4783e850ba345dea404e7ad1d290a4c13364aafe /libs/androidfw/StringPool.cpp
parent1c0a4f1cee6fff80ae0324d794b622e3a1f75c8c (diff)
Use System.nanoTime(), avoid desyncing frame times
The rendering pipeline expects frame vsync times as System.nanoTime(). When the frame vsync time is behind the most recent frame, the render request is dropped [*]. This reverts the value back to System.nanoTime() which was accidentally changed in ag/15819081. * frameworks/base/libs/hwui/renderthread/TimeLord.cpp:46 Bug: 217046739 Test: ??? Change-Id: I21d8737e7acb5ac13bfbcf150006415431d874aa
Diffstat (limited to 'libs/androidfw/StringPool.cpp')
0 files changed, 0 insertions, 0 deletions