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author Mady Mellor <madym@google.com> 2022-01-26 13:52:56 -0800
committer Mady Mellor <madym@google.com> 2022-01-26 14:24:25 -0800
commit7a772305c3e2bf25234604293ae7473e0634b19f (patch)
tree0615c0f6c75fb263a86f4cf5c61b7e793fe808d5 /libs/androidfw/StringPool.cpp
parentfd01586915c75ea83cfc9c10062d221ab36222a1 (diff)
Fix hit targets, hopefully once and for all
When already in split screen we use the stage bounds from split screen controller, however, these bounds really represent the draw region and would be inset by taskbar etc. For the hit targets we really want the whole side of the screen from the middle of the divider, rather than the draw region. This CL updates it so that the hit region is based of the display region divided wherever the divider is. Test: manual - have apps in split, drag a new one into split and observe that the animation is smooth Bug: 207011867 Change-Id: I7142755febd7fe2f6c2db4cee2e08fa2f43c3b7f
Diffstat (limited to 'libs/androidfw/StringPool.cpp')
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