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| author | 2021-11-17 16:22:25 +0000 | |
|---|---|---|
| committer | 2021-11-30 17:59:43 +0000 | |
| commit | 620c5cccd129db4fbfeaa454abdb718b2436dcc8 (patch) | |
| tree | 6557b0a5a8835ae7ba1d089be9422b0644026dec /libs/androidfw/StringPool.cpp | |
| parent | 9205050ae2623578086b4686f8362ee25334642f (diff) | |
Game Loading Time improvement by boosting CPU via ADPF
Adds the concept of Game State (supplied by the application) to the
GameManager API. This allows the setting of various modes to describe
the current high-level runtime state of the game, as well as the loading
state. In Performance Mode, during loading a hint is sent to the device
PowerHAL via the PowerManager.
Bug: 201769701
Test: atest android.gamemanager.cts.GameManagerTest
Ignore-AOSP-First: Mentions a confidential API
Change-Id: I695e45b12f9a30c1824df210bfefbd5a9b4bd935
Diffstat (limited to 'libs/androidfw/StringPool.cpp')
0 files changed, 0 insertions, 0 deletions