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author John Reck <jreck@google.com> 2023-11-15 12:40:39 -0500
committer John Reck <jreck@google.com> 2023-11-15 13:39:55 -0500
commit859af0d1a76ed19afb1850a535cfa404c9a957cf (patch)
tree370d76f649bb3ac193bd8cbb67d7278a8dd7b4b3 /libs/androidfw/ObbFile.cpp
parentc64add5fbce5a1211b77d0cc7cc2e3969f402f03 (diff)
Only use the gainmap shader if we might need it
Skip using the gainmap shader when drawing to a bitmap with a known SDR colorspace as it'll be a no-op in rendering results since W=1.0, but it'll be very expensive in runtime due to CPU evaluation of the SKSL shader. Before: createScaledBitmapWithGainmap_median (ns): 179,455,037 After: createScaledBitmapWithGainmap_median (ns): 15,643,742 Bug: 311085927 Test: benchmark in CL Change-Id: I3f2506a2bd86bbe29c6e0837d31e4a231a7c182a
Diffstat (limited to 'libs/androidfw/ObbFile.cpp')
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