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| author | 2022-04-29 15:27:31 -0400 | |
|---|---|---|
| committer | 2022-05-02 15:35:48 +0000 | |
| commit | fa9008bf1e30614428e00c33c40eb133b8c99a35 (patch) | |
| tree | ac412909801b277dc0cfc7ef3286918d113ea350 /libs/androidfw/Idmap.cpp | |
| parent | d5bb81348c4c6578e564b5d4b05e8ed06e1492ff (diff) | |
Fix wakeAndUnlock immediately after sleep.
This resulted in fragments of the shade/keyguard
being visible as we unlocked, due to the screen
off animation putting the shade in a half
KEYGUARD half SHADE state. The existing code
assumed that wake and unlock would always be
from a fully settled KEYGUARD state.
By simply updating the keyguard state as soon
as we wakeAndUnlock, things look good.
I tried to add a test in CentralSurfacesTest,
but StatusBarStateController, etc. are not
initialized because that test is not set up
correctly.
Fixes: 229047510
Fixes: 229047979
Fixes: 230528305
Test: atest SystemUITests
Merged-In: I0603d2c1d467c8172764ff23be1c3879b8f2edfe
Change-Id: I0603d2c1d467c8172764ff23be1c3879b8f2edfe
Diffstat (limited to 'libs/androidfw/Idmap.cpp')
0 files changed, 0 insertions, 0 deletions