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author Evan Rosky <erosky@google.com> 2023-08-17 09:02:16 -0700
committer Evan Rosky <erosky@google.com> 2023-08-18 07:51:17 +0000
commit7b3c8ddea7d6e725d0a1b64fdeae35f940836974 (patch)
tree5b40da3a804f39cfc17183048c0bb620086839f8 /libs/androidfw/BackupData.cpp
parentdf13d6f717ac4bc64a989e913a02f23ba78e53d9 (diff)
Only set SYNC flag if >1 track
While technically it's true that a transition is sync if another is running in the same track, tracks already imply sync between their constituents, so it's redundant. The player also interprets SYNC as "stop everything immediately" which isn't actually useful unless there are multiple active tracks. So, only set the sync flag when there are >1 tracks. Bug: 296242449 Test: atest TransitionTests#testNoSyncFlagIfOneTrack Change-Id: I61d97542825627beba4dbfa77f1cff0cf1e86ab8
Diffstat (limited to 'libs/androidfw/BackupData.cpp')
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