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author Josh Tsuji <tsuji@google.com> 2022-05-02 16:09:07 -0400
committer Josh Tsuji <tsuji@google.com> 2022-05-03 16:16:12 -0400
commit0671bf432c31ace8f81a5a794437cd37644d7344 (patch)
treed08a303622ab6243cd30d15ba06604ddab74c591 /libs/androidfw/AttributeResolution.cpp
parent9750b0ca46f28df26b94e96dd3fd62d04dfd2eb5 (diff)
Ensure light reveal scrim is fully revealed once we're unlocked.
We've had some difficult to reproduce bugs where the lightreveal remains visible in the shade while unlocked. These are likely related to bugs in the keyguard state code, which we intend to refactor in U. In the meantime, the scrim should never be anything but fully revealed once the keyguard going away transition ends. Fixes: 229778554 Test: manually force all lightreveal animations to end at 0.5f, then unlock Test: can't add test to centralsurfacestest because start() is not called Change-Id: I6bd65738635a2f966227014a4920f8e8367b91e6
Diffstat (limited to 'libs/androidfw/AttributeResolution.cpp')
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