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author Mady Mellor <madym@google.com> 2022-11-04 12:23:11 -0700
committer Mady Mellor <madym@google.com> 2022-11-04 12:24:09 -0700
commitd43f418ffdd4e43e42224b5578585cae98b8762b (patch)
tree6845b5f74646692c6c5b1b4fc67fe351466e8faa /libs/androidfw/AssetsProvider.cpp
parent3c57cb91d4396455d37c13122809690df1de45d3 (diff)
Fix an issue where the highlight for drag to split was incorrect
1. Have a fullscreen immersive app open 2. Swipe bottom of the screen to show the taskbar 3. Drag and app In 3 when you start dragging the app, the taskbar hides because you're in an immersive app, this causes the rect for the drag targets to be different, so we'd end up animating the drop zones to switch even though the type of the target was the same. Fix is to check that the target type is different before animating the switch. Bug: 255008704 Test: manual Change-Id: Ic8a7b23e79c54ba74aa6bebf528fb0b3894a8fa1
Diffstat (limited to 'libs/androidfw/AssetsProvider.cpp')
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