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author Adam Lesinski <adamlesinski@google.com> 2014-06-06 14:27:00 -0700
committer Adam Lesinski <adamlesinski@google.com> 2014-06-18 19:20:08 +0000
commitf90f2f8dc36e7243b85e0b6a7fd5a590893c827e (patch)
treeb2fb1fc49961c7c5f5c1712872ce2ffcfe550a89 /libs/androidfw/AssetManager.cpp
parentc802c8cda234129c1ce3c7a939bd68a1d5813ce6 (diff)
Support multiple resource tables with same package
In order to support APK split features, the resource table needs to support loading multiple resource tables with the same package but potentially new set of type IDs. This adds some complexity as the type ID space changes from dense and ordered to potentially sparse. A ByteBucketArray is used to store the type IDs in a memory efficient way that allows for fast retrieval. In addition, the IDMAP format has changed. We no longer need random access to the type data, since we store the types differently. However, random access to entries of a given type is still required. Change-Id: If6f5be680b405b368941d9c1f2b5d2ddca964160
Diffstat (limited to 'libs/androidfw/AssetManager.cpp')
-rw-r--r--libs/androidfw/AssetManager.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/libs/androidfw/AssetManager.cpp b/libs/androidfw/AssetManager.cpp
index 1b3f1fd9c573..03409286ea6c 100644
--- a/libs/androidfw/AssetManager.cpp
+++ b/libs/androidfw/AssetManager.cpp
@@ -256,7 +256,7 @@ bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
String8 targetPath;
String8 overlayPath;
if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
- NULL, NULL, &targetPath, &overlayPath)) {
+ NULL, NULL, NULL, &targetPath, &overlayPath)) {
ALOGW("failed to read idmap file %s\n", idmapPath.string());
delete idmap;
return false;
@@ -311,7 +311,7 @@ bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApk
ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
return false;
}
- tables[i].add(ass, 1, false /* copyData */, NULL /* idMap */);
+ tables[i].add(ass);
}
return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
@@ -617,7 +617,7 @@ const ResTable* AssetManager::getResTable(bool required) const
// can quickly copy it out for others.
ALOGV("Creating shared resources for %s", ap.path.string());
sharedRes = new ResTable();
- sharedRes->add(ass, i + 1, false, idmap);
+ sharedRes->add(ass, idmap, i + 1, false);
#ifdef HAVE_ANDROID_OS
const char* data = getenv("ANDROID_DATA");
LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
@@ -646,7 +646,7 @@ const ResTable* AssetManager::getResTable(bool required) const
mResources->add(sharedRes);
} else {
ALOGV("Parsing resources for %s", ap.path.string());
- mResources->add(ass, i + 1, !shared, idmap);
+ mResources->add(ass, idmap, i + 1, !shared);
}
onlyEmptyResources = false;
@@ -654,7 +654,7 @@ const ResTable* AssetManager::getResTable(bool required) const
delete ass;
}
} else {
- ALOGW("Installing empty resources in to table %p\n", mResources);
+ ALOGV("Installing empty resources in to table %p\n", mResources);
mResources->addEmpty(i + 1);
}
@@ -736,7 +736,7 @@ void AssetManager::addSystemOverlays(const char* pathOverlaysList,
if (oass != NULL) {
Asset* oidmap = openIdmapLocked(oap);
offset++;
- sharedRes->add(oass, offset + 1, false, oidmap);
+ sharedRes->add(oass, oidmap, offset + 1, false);
const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
}