diff options
author | 2023-04-13 02:32:45 -0700 | |
---|---|---|
committer | 2023-04-19 10:41:15 -0700 | |
commit | c357f719ed3734aee05418808699a48dd150a1a5 (patch) | |
tree | 8b0026b5cad06a6814debfb9265765e4d3e4fb08 /libs/androidfw/ApkAssets.cpp | |
parent | 77224899f2cc319443f00905e781432dbc2ceaba (diff) |
Use reference counted pointers for ApkAssets
The primary reason for memory corruption is freed ApkAssets
Java expected them to only be freed in the finalizers, but
there are explicit close() calls now, destroying objects that
are still in use in some AssetManager2 objects
This CL makes sure those AssetManagers don't assume ApkAssets
always exist, but instead tries to lock them in memory for any
access
It also adds logging in case of deleting an assets object with
any weak pointers still existing. Those will get into the
bugreports attached to related bugs to help with investigation.
Benchmarks don't regress, and the device appears to be working.
Given that the crashes used to be pretty rare, let's wait for
any new reports or lack of those.
+ add a missing .clang-format file to the jni directory
+ enabled C++23 in the project that uses AssetManager headers
Bug: 197260547
Bug: 276922628
Test: unit tests + boot + benchmarks
Change-Id: I495fd9e012fe370a1f725dbb0265b4ee1be8d805
Diffstat (limited to 'libs/androidfw/ApkAssets.cpp')
-rw-r--r-- | libs/androidfw/ApkAssets.cpp | 58 |
1 files changed, 26 insertions, 32 deletions
diff --git a/libs/androidfw/ApkAssets.cpp b/libs/androidfw/ApkAssets.cpp index 15aaae25f754..f0c639574a9f 100644 --- a/libs/androidfw/ApkAssets.cpp +++ b/libs/androidfw/ApkAssets.cpp @@ -27,39 +27,34 @@ using base::unique_fd; constexpr const char* kResourcesArsc = "resources.arsc"; -ApkAssets::ApkAssets(std::unique_ptr<Asset> resources_asset, +ApkAssets::ApkAssets(PrivateConstructorUtil, std::unique_ptr<Asset> resources_asset, std::unique_ptr<LoadedArsc> loaded_arsc, - std::unique_ptr<AssetsProvider> assets, - package_property_t property_flags, - std::unique_ptr<Asset> idmap_asset, - std::unique_ptr<LoadedIdmap> loaded_idmap) + std::unique_ptr<AssetsProvider> assets, package_property_t property_flags, + std::unique_ptr<Asset> idmap_asset, std::unique_ptr<LoadedIdmap> loaded_idmap) : resources_asset_(std::move(resources_asset)), loaded_arsc_(std::move(loaded_arsc)), assets_provider_(std::move(assets)), property_flags_(property_flags), idmap_asset_(std::move(idmap_asset)), - loaded_idmap_(std::move(loaded_idmap)) {} + loaded_idmap_(std::move(loaded_idmap)) { +} -std::unique_ptr<ApkAssets> ApkAssets::Load(const std::string& path, package_property_t flags) { +ApkAssetsPtr ApkAssets::Load(const std::string& path, package_property_t flags) { return Load(ZipAssetsProvider::Create(path, flags), flags); } -std::unique_ptr<ApkAssets> ApkAssets::LoadFromFd(base::unique_fd fd, - const std::string& debug_name, - package_property_t flags, - off64_t offset, - off64_t len) { +ApkAssetsPtr ApkAssets::LoadFromFd(base::unique_fd fd, const std::string& debug_name, + package_property_t flags, off64_t offset, off64_t len) { return Load(ZipAssetsProvider::Create(std::move(fd), debug_name, offset, len), flags); } -std::unique_ptr<ApkAssets> ApkAssets::Load(std::unique_ptr<AssetsProvider> assets, - package_property_t flags) { +ApkAssetsPtr ApkAssets::Load(std::unique_ptr<AssetsProvider> assets, package_property_t flags) { return LoadImpl(std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */); } -std::unique_ptr<ApkAssets> ApkAssets::LoadTable(std::unique_ptr<Asset> resources_asset, - std::unique_ptr<AssetsProvider> assets, - package_property_t flags) { +ApkAssetsPtr ApkAssets::LoadTable(std::unique_ptr<Asset> resources_asset, + std::unique_ptr<AssetsProvider> assets, + package_property_t flags) { if (resources_asset == nullptr) { return {}; } @@ -67,8 +62,7 @@ std::unique_ptr<ApkAssets> ApkAssets::LoadTable(std::unique_ptr<Asset> resources nullptr /* loaded_idmap */); } -std::unique_ptr<ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path, - package_property_t flags) { +ApkAssetsPtr ApkAssets::LoadOverlay(const std::string& idmap_path, package_property_t flags) { CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders"; auto idmap_asset = AssetsProvider::CreateAssetFromFile(idmap_path); if (idmap_asset == nullptr) { @@ -103,10 +97,10 @@ std::unique_ptr<ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path, std::move(loaded_idmap)); } -std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider> assets, - package_property_t property_flags, - std::unique_ptr<Asset> idmap_asset, - std::unique_ptr<LoadedIdmap> loaded_idmap) { +ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider> assets, + package_property_t property_flags, + std::unique_ptr<Asset> idmap_asset, + std::unique_ptr<LoadedIdmap> loaded_idmap) { if (assets == nullptr) { return {}; } @@ -125,11 +119,11 @@ std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider> a std::move(idmap_asset), std::move(loaded_idmap)); } -std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<Asset> resources_asset, - std::unique_ptr<AssetsProvider> assets, - package_property_t property_flags, - std::unique_ptr<Asset> idmap_asset, - std::unique_ptr<LoadedIdmap> loaded_idmap) { +ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<Asset> resources_asset, + std::unique_ptr<AssetsProvider> assets, + package_property_t property_flags, + std::unique_ptr<Asset> idmap_asset, + std::unique_ptr<LoadedIdmap> loaded_idmap) { if (assets == nullptr ) { return {}; } @@ -155,10 +149,9 @@ std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<Asset> resources_ return {}; } - return std::unique_ptr<ApkAssets>(new ApkAssets(std::move(resources_asset), - std::move(loaded_arsc), std::move(assets), - property_flags, std::move(idmap_asset), - std::move(loaded_idmap))); + return ApkAssetsPtr::make(PrivateConstructorUtil{}, std::move(resources_asset), + std::move(loaded_arsc), std::move(assets), property_flags, + std::move(idmap_asset), std::move(loaded_idmap)); } std::optional<std::string_view> ApkAssets::GetPath() const { @@ -174,4 +167,5 @@ bool ApkAssets::IsUpToDate() const { return IsLoader() || ((!loaded_idmap_ || loaded_idmap_->IsUpToDate()) && assets_provider_->IsUpToDate()); } + } // namespace android |