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author Jamie Gennis <jgennis@google.com> 2010-11-10 14:57:18 -0800
committer Jamie Gennis <jgennis@google.com> 2010-11-10 15:09:09 -0800
commitd267d2a2f11e0dd8a14ad05180114c656b73d483 (patch)
treeb38ee662121fceb32cb6715b057886be4a6c4b24 /include/utils/Unicode.h
parent95ab69f4f4c9c097d328a4bc2448e1aa8f0f2617 (diff)
Remove a problematic empty update optimization.
This change removes an optimization from SurfaceFlinger that skipped composition when it got window updates that had an empty dirty region. This optimization caused problems because it would skip the hwcomposer set call, which could leave the window's previous frame buffer bound to an overlay plane. When the application subsequently dequeued and tried to lock its next buffer (which would be the buffer currently bound to the overlay), the lock call would block until the next hwcomposer set call (which may never happen). Change-Id: I563b626a1d52c1f30eb82489eae0ceb4edc79936 Bug: 3138752
Diffstat (limited to 'include/utils/Unicode.h')
0 files changed, 0 insertions, 0 deletions