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author Mathias Agopian <mathias@google.com> 2009-09-17 16:18:16 -0700
committer Mathias Agopian <mathias@google.com> 2009-09-17 16:18:16 -0700
commitb1a1874625a6aca967601fcda53a82d8d712df45 (patch)
tree3cf96bf9cc4bf734da47e58cab3c5421e7698139 /include/ui/FramebufferNativeWindow.h
parentd55de40481c6ec7d8fbd1a38c80a6c66bf462a71 (diff)
Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
Diffstat (limited to 'include/ui/FramebufferNativeWindow.h')
-rw-r--r--include/ui/FramebufferNativeWindow.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/ui/FramebufferNativeWindow.h b/include/ui/FramebufferNativeWindow.h
index 68144b5944a5..8ea3ab973a9a 100644
--- a/include/ui/FramebufferNativeWindow.h
+++ b/include/ui/FramebufferNativeWindow.h
@@ -54,6 +54,7 @@ public:
bool isUpdateOnDemand() const { return mUpdateOnDemand; }
status_t setUpdateRectangle(const Rect& updateRect);
+ status_t compositionComplete();
private:
friend class LightRefBase<FramebufferNativeWindow>;