diff options
| author | 2011-07-19 14:32:36 -0700 | |
|---|---|---|
| committer | 2011-07-21 14:32:56 -0700 | |
| commit | 5c23a2c72d1c3d2c423355ae301e0822e1662b9f (patch) | |
| tree | 401a131a26ad11e7fdc9b91cfbaf699675c4b481 /include/gui/SurfaceTextureClient.h | |
| parent | d7a374f6f8f52a88d7e9a4660d9bf9037cf0b659 (diff) | |
SurfaceTexture: remove getAllocator
This change removes the SurfaceTexture::getAllocator method, as it's no
longer needed. Proper refcounting of the Gralloc buffers is now handled
by the IGraphicBufferAlloc binder marshalling code.
Change-Id: I5cffa6ebfc1bc5828fb7ce0e0a5b2f55cd8479da
Diffstat (limited to 'include/gui/SurfaceTextureClient.h')
| -rw-r--r-- | include/gui/SurfaceTextureClient.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/include/gui/SurfaceTextureClient.h b/include/gui/SurfaceTextureClient.h index 829d8abf7057..56f029f0c254 100644 --- a/include/gui/SurfaceTextureClient.h +++ b/include/gui/SurfaceTextureClient.h @@ -106,10 +106,6 @@ private: // interactions with the server using this interface. sp<ISurfaceTexture> mSurfaceTexture; - // mAllocator is the binder object that is referenced to prevent the - // dequeued buffers from being freed prematurely. - sp<IBinder> mAllocator; - // mSlots stores the buffers that have been allocated for each buffer slot. // It is initialized to null pointers, and gets filled in with the result of // ISurfaceTexture::requestBuffer when the client dequeues a buffer from a |