diff options
| author | 2021-03-15 23:45:33 -0700 | |
|---|---|---|
| committer | 2021-03-15 23:47:58 -0700 | |
| commit | b9610108d5b8e5ed9908071c8a07587e1cab8ea7 (patch) | |
| tree | ca64f97196ead14afd54f00c92aeb949f937f40f /graphics/java/android | |
| parent | c7a5fdd81c2d6da97bd98b46be7451f5f062f2a5 (diff) | |
Fix issue where ripple would move
The correct behavior is for the circle to move inside the RenderNode
bounds. The RenderNode itself should not move at all.
Fixes: 182174260
Test: visual
Change-Id: I254138cada2586312530122fcb9ba4518d864cdf
Diffstat (limited to 'graphics/java/android')
3 files changed, 20 insertions, 43 deletions
diff --git a/graphics/java/android/graphics/drawable/RippleAnimationSession.java b/graphics/java/android/graphics/drawable/RippleAnimationSession.java index f3bf63bb3660..877d07f0d928 100644 --- a/graphics/java/android/graphics/drawable/RippleAnimationSession.java +++ b/graphics/java/android/graphics/drawable/RippleAnimationSession.java @@ -38,8 +38,7 @@ import java.util.function.Consumer; */ public final class RippleAnimationSession { private static final String TAG = "RippleAnimationSession"; - private static final int ENTER_ANIM_DURATION = 300; - private static final int SLIDE_ANIM_DURATION = 450; + private static final int ENTER_ANIM_DURATION = 450; private static final int EXIT_ANIM_DURATION = 300; private static final TimeInterpolator LINEAR_INTERPOLATOR = new LinearInterpolator(); private static final TimeInterpolator PATH_INTERPOLATOR = @@ -50,16 +49,13 @@ public final class RippleAnimationSession { private Runnable mOnUpdate; private long mStartTime; private boolean mForceSoftware; - private final float mWidth, mHeight; private final ValueAnimator mSparkle = ValueAnimator.ofFloat(0, 1); private final ArraySet<Animator> mActiveAnimations = new ArraySet<>(3); RippleAnimationSession(@NonNull AnimationProperties<Float, Paint> properties, - boolean forceSoftware, float width, float height) { + boolean forceSoftware) { mProperties = properties; mForceSoftware = forceSoftware; - mWidth = width; - mHeight = height; mSparkle.addUpdateListener(anim -> { final long now = AnimationUtils.currentAnimationTimeMillis(); @@ -134,7 +130,7 @@ public final class RippleAnimationSession { private long computeDelay() { final long timePassed = AnimationUtils.currentAnimationTimeMillis() - mStartTime; - return Math.max((long) SLIDE_ANIM_DURATION - timePassed, 0); + return Math.max((long) ENTER_ANIM_DURATION - timePassed, 0); } private void notifyUpdate() { @@ -175,54 +171,29 @@ public final class RippleAnimationSession { props = getCanvasProperties(); RenderNodeAnimator expand = new RenderNodeAnimator(props.getProgress(), .5f); - RenderNodeAnimator slideX = - new RenderNodeAnimator(props.getX(), mWidth / 2); - RenderNodeAnimator slideY = - new RenderNodeAnimator(props.getY(), mHeight / 2); expand.setTarget(canvas); - slideX.setTarget(canvas); - slideY.setTarget(canvas); - startAnimation(expand, slideX, slideY); + startAnimation(expand); } - private void startAnimation(Animator expand, - Animator slideX, Animator slideY) { - expand.setDuration(SLIDE_ANIM_DURATION); - slideX.setDuration(SLIDE_ANIM_DURATION); - slideY.setDuration(SLIDE_ANIM_DURATION); - slideX.addListener(new AnimatorListener(this)); + private void startAnimation(Animator expand) { + expand.setDuration(ENTER_ANIM_DURATION); + expand.addListener(new AnimatorListener(this)); expand.setInterpolator(LINEAR_INTERPOLATOR); - slideX.setInterpolator(PATH_INTERPOLATOR); - slideY.setInterpolator(PATH_INTERPOLATOR); expand.start(); - slideX.start(); - slideY.start(); if (!mSparkle.isRunning()) { mSparkle.start(); mActiveAnimations.add(mSparkle); } mActiveAnimations.add(expand); - mActiveAnimations.add(slideX); - mActiveAnimations.add(slideY); } private void enterSoftware() { ValueAnimator expand = ValueAnimator.ofFloat(0f, 0.5f); - ValueAnimator slideX = ValueAnimator.ofFloat( - mProperties.getX(), mWidth / 2); - ValueAnimator slideY = ValueAnimator.ofFloat( - mProperties.getY(), mHeight / 2); expand.addUpdateListener(updatedAnimation -> { notifyUpdate(); mProperties.getShader().setProgress((Float) expand.getAnimatedValue()); }); - slideX.addUpdateListener(anim -> { - float x = (float) slideX.getAnimatedValue(); - float y = (float) slideY.getAnimatedValue(); - mProperties.setOrigin(x, y); - mProperties.getShader().setOrigin(x, y); - }); - startAnimation(expand, slideX, slideY); + startAnimation(expand); } @NonNull AnimationProperties<Float, Paint> getProperties() { diff --git a/graphics/java/android/graphics/drawable/RippleDrawable.java b/graphics/java/android/graphics/drawable/RippleDrawable.java index d6bbee90d73b..c6d996234fb3 100644 --- a/graphics/java/android/graphics/drawable/RippleDrawable.java +++ b/graphics/java/android/graphics/drawable/RippleDrawable.java @@ -842,7 +842,7 @@ public class RippleDrawable extends LayerDrawable { if (shouldAnimate && mRunningAnimations.size() <= MAX_RIPPLES) { RippleAnimationSession.AnimationProperties<Float, Paint> properties = createAnimationProperties(x, y, w, h); - mRunningAnimations.add(new RippleAnimationSession(properties, !useCanvasProps, w, h) + mRunningAnimations.add(new RippleAnimationSession(properties, !useCanvasProps) .setOnAnimationUpdated(() -> invalidateSelf(false)) .setOnSessionEnd(session -> { mRunningAnimations.remove(session); @@ -912,14 +912,14 @@ public class RippleDrawable extends LayerDrawable { ? mState.mColor.getColorForState(getState(), Color.BLACK) : mMaskColorFilter.getColor(); shader.setColor(color); - shader.setOrigin(x, y); + shader.setOrigin(w / 2, y / 2); + shader.setTouch(x, y); shader.setResolution(w, h); shader.setSecondsOffset(0); shader.setRadius(radius); shader.setProgress(.0f); properties = new RippleAnimationSession.AnimationProperties<>( - x, y, radius, p, 0f, - shader); + w / 2, h / 2, radius, p, 0f, shader); if (mMaskShader == null) { shader.setShader(null); } else { diff --git a/graphics/java/android/graphics/drawable/RippleShader.java b/graphics/java/android/graphics/drawable/RippleShader.java index 657a32c1ac46..8eddbea4d1f8 100644 --- a/graphics/java/android/graphics/drawable/RippleShader.java +++ b/graphics/java/android/graphics/drawable/RippleShader.java @@ -23,6 +23,7 @@ import android.graphics.Shader; final class RippleShader extends RuntimeShader { private static final String SHADER_UNIFORMS = "uniform vec2 in_origin;\n" + + "uniform vec2 in_touch;\n" + "uniform float in_progress;\n" + "uniform float in_maxRadius;\n" + "uniform vec2 in_resolution;\n" @@ -79,12 +80,13 @@ final class RippleShader extends RuntimeShader { + " float fadeIn = subProgress(0., 0.175, in_progress);\n" + " float fadeOutNoise = subProgress(0.375, 1., in_progress);\n" + " float fadeOutRipple = subProgress(0.375, 0.75, in_progress);\n" - + " float ring = getRingMask(p, in_origin, in_maxRadius, fadeIn);\n" + + " vec2 center = mix(in_touch, in_origin, fadeIn);\n" + + " float ring = getRingMask(p, center, in_maxRadius, fadeIn);\n" + " float alpha = min(fadeIn, 1. - fadeOutNoise);\n" + " float sparkle = sparkles(p, in_progress * 0.25 + in_secondsOffset)\n" + " * ring * alpha;\n" + " float fade = min(fadeIn, 1.-fadeOutRipple);\n" - + " vec4 circle = in_color * (softCircle(p, in_origin, in_maxRadius " + + " vec4 circle = in_color * (softCircle(p, center, in_maxRadius " + " * fadeIn, 0.2) * fade);\n" + " float mask = in_hasMask == 1. ? sample(in_shader).a > 0. ? 1. : 0. : 1.;\n" + " return mix(circle, vec4(sparkle), sparkle) * mask;\n" @@ -117,6 +119,10 @@ final class RippleShader extends RuntimeShader { setUniform("in_origin", new float[] {x, y}); } + public void setTouch(float x, float y) { + setUniform("in_touch", new float[] {x, y}); + } + public void setProgress(float progress) { setUniform("in_progress", progress); } |