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author Alan Viverette <alanv@google.com> 2014-09-10 23:26:05 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2014-09-10 23:26:06 +0000
commit5aaa7788d5f6196fe0a756fb219c293131e4f21b (patch)
tree98be5fe5e324ce8375ebe82c19f546c9396a3f91 /graphics/java/android
parent12981923b80fbafe4a829c5aa03b8a970a1f14fa (diff)
parent8683a4f819c5b4c77593568048428a6a18a883ca (diff)
Merge "Only force drawing in RippleDrawable when necessary" into lmp-dev
Diffstat (limited to 'graphics/java/android')
-rw-r--r--graphics/java/android/graphics/drawable/RippleDrawable.java18
1 files changed, 15 insertions, 3 deletions
diff --git a/graphics/java/android/graphics/drawable/RippleDrawable.java b/graphics/java/android/graphics/drawable/RippleDrawable.java
index b05fb6130757..b13669b13816 100644
--- a/graphics/java/android/graphics/drawable/RippleDrawable.java
+++ b/graphics/java/android/graphics/drawable/RippleDrawable.java
@@ -156,6 +156,13 @@ public class RippleDrawable extends LayerDrawable {
private boolean mOverrideBounds;
/**
+ * Whether the next draw MUST draw something to canvas. Used to work around
+ * a bug in hardware invalidation following a render thread-accelerated
+ * animation.
+ */
+ private boolean mNeedsDraw;
+
+ /**
* Constructor used for drawable inflation.
*/
RippleDrawable() {
@@ -204,6 +211,8 @@ public class RippleDrawable extends LayerDrawable {
}
cancelExitingRipples();
+
+ mNeedsDraw = true;
invalidateSelf();
}
@@ -548,6 +557,8 @@ public class RippleDrawable extends LayerDrawable {
}
cancelExitingRipples();
+
+ mNeedsDraw = true;
invalidateSelf();
}
@@ -642,11 +653,12 @@ public class RippleDrawable extends LayerDrawable {
canvas.restoreToCount(rippleLayer);
}
- // If we failed to draw anything, at least draw a color so that
- // invalidation works correctly.
- if (contentLayer < 0 && backgroundLayer < 0 && rippleLayer < 0) {
+ // If we failed to draw anything and we just canceled animations, at
+ // least draw a color so that hardware invalidation works correctly.
+ if (contentLayer < 0 && backgroundLayer < 0 && rippleLayer < 0 && mNeedsDraw) {
canvas.drawColor(Color.TRANSPARENT);
}
+ mNeedsDraw = false;
canvas.restoreToCount(saveCount);
}