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| author | 2017-06-14 10:47:50 -0700 | |
|---|---|---|
| committer | 2017-06-14 10:50:14 -0700 | |
| commit | a896306c38c4d11c43b967a21db6d74c251b2520 (patch) | |
| tree | d02997fd55bdbfbd05a3d09a320aba505c6c887a /cmds/bootanimation/BootAnimationUtil.cpp | |
| parent | 890cb590039774969a79ac7d0b8f27f0bb227e9f (diff) | |
Add a workaround for simulate secondary display
To workaround a deadlock caused by bufferqueue locks
we force RenderThread over to use async mode which
we enable via eglSwapInterval(0)
Bug: 38372997
Test: steps in the bug
Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
Diffstat (limited to 'cmds/bootanimation/BootAnimationUtil.cpp')
0 files changed, 0 insertions, 0 deletions