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author Lucas Dupin <dupin@google.com> 2021-07-29 21:49:07 +0000
committer Lucas Dupin <dupin@google.com> 2021-08-16 20:17:48 +0000
commitdd7ed60de0efbc682ee98605faa128fa39bb99dc (patch)
treef08d022ea2818afe1d64681d9a4c74af4ceeea52 /cmds/bootanimation/BootAnimation.h
parent3e7384fbe27d80030c8c8988d5a1a0adc2e6783e (diff)
Revert "Revert "Migrate boot animation from GLES 1.0 to GLES2.0.""
This reverts commit 2ded80094ee534cfbf360e89562f9d6f1cee33e0. Reason for revert: Working on fixing the regression that happened on Wembly, so we can resume feature work. Change-Id: I9a624beffdaf97f131046fd4441a251ed3a448ad Test: adb shell /system/bin/bootanimation Bug: 190093578 (cherry picked from commit 8eedc0293d53d31f96c2f9cd2f773149aaf5d63f)
Diffstat (limited to 'cmds/bootanimation/BootAnimation.h')
-rw-r--r--cmds/bootanimation/BootAnimation.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/cmds/bootanimation/BootAnimation.h b/cmds/bootanimation/BootAnimation.h
index f8a31c6d8790..7b616d91c58b 100644
--- a/cmds/bootanimation/BootAnimation.h
+++ b/cmds/bootanimation/BootAnimation.h
@@ -31,7 +31,7 @@
#include <binder/IBinder.h>
#include <EGL/egl.h>
-#include <GLES/gl.h>
+#include <GLES2/gl2.h>
namespace android {
@@ -166,6 +166,7 @@ private:
status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
status_t initTexture(FileMap* map, int* width, int* height);
status_t initFont(Font* font, const char* fallback);
+ void initShaders();
bool android();
bool movie();
void drawText(const char* str, const Font& font, bool bold, int* x, int* y);
@@ -173,6 +174,7 @@ private:
void drawProgress(int percent, const Font& font, const int xPos, const int yPos);
void fadeFrame(int frameLeft, int frameBottom, int frameWidth, int frameHeight,
const Animation::Part& part, int fadedFramesCount);
+ void drawTexturedQuad(float xStart, float yStart, float width, float height);
bool validClock(const Animation::Part& part);
Animation* loadAnimation(const String8&);
bool playAnimation(const Animation&);
@@ -218,6 +220,12 @@ private:
sp<TimeCheckThread> mTimeCheckThread = nullptr;
sp<Callbacks> mCallbacks;
Animation* mAnimation = nullptr;
+ GLuint mImageShader;
+ GLuint mTextShader;
+ GLuint mImageFadeLocation;
+ GLuint mImageTextureLocation;
+ GLuint mTextCropAreaLocation;
+ GLuint mTextTextureLocation;
};
// ---------------------------------------------------------------------------