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author Mathias Agopian <mathias@google.com> 2011-04-20 14:20:59 -0700
committer Mathias Agopian <mathias@google.com> 2011-06-13 15:51:35 -0700
commit7bb843ca0777111dae7daf8f1b0705817cf523c4 (patch)
tree10545edc3ce21f38282d5e67e5bc08ff729884b3 /cmds/bootanimation/BootAnimation.cpp
parentdfc7958a2eafba52db90743a4707eed1d780b63b (diff)
unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture Implement {Surface|SurfaceTextureClient}::setSwapInterval() Add SurfaceTexture logging fix onFrameAvailable
Diffstat (limited to 'cmds/bootanimation/BootAnimation.cpp')
-rw-r--r--cmds/bootanimation/BootAnimation.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 69c459705e2e..0acba8bc516b 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -313,9 +313,6 @@ bool BootAnimation::android()
const GLint yc = (mHeight - mAndroid[0].h) / 2;
const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
- // draw and update only what we need
- mFlingerSurface->setSwapRectangle(updateRect);
-
glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
updateRect.height());