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author Matías Hernández <matiashe@google.com> 2023-02-21 16:55:24 +0100
committer Matías Hernández <matiashe@google.com> 2023-02-22 12:11:50 +0100
commit3d3ef50243a1ceed2c03653bae271b9eb23da804 (patch)
treedd9b4736afd7ee74148c8f6b18e888534d79a1cd /cmds/bootanimation/BootAnimation.cpp
parent9070618cf152251caf69d3e1e6ef79b0d87616f0 (diff)
Fix a11y announcements in DND duration dialogs
We are using a separate RadioButton just for the button and a view (possibly complex) fo the text. The latter didn't report an accurate selection status (especially when selecting, which didn't announce anything at all). Note that we are _not_ setting the "unselected" status to avoid repetition when walking through with Talkback (button -> text -> button -> text, ...). Fixes: 265468127 Test: Unit tests Change-Id: I87aad93d942a868776ecec163136fd9bfcb8276f
Diffstat (limited to 'cmds/bootanimation/BootAnimation.cpp')
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